16 November
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Developer Builds Pinterest-Inspired Neighborhood

The model home at Taylor Morrison’s Ladera housing development in Bee Cave, Texas, looks like any other modern house when you approach it from the road. There’s a large front door, five windows and a few plants to bring the place to life. It’s more of the same when you walk through the door either. There’s the landing to your left, a room immediately to your right.

In fact, it’s not until you take a few steps inside the house that you notice things are slightly different.

“This, to your right, is the children’s nook,” Kristin France tells me as I turn inside the house. “It’s got a full-on kitchen.”

“Every kid who comes through here, this is where they stop. They’ll just hang out here while the parents look around the house. I have a two-year-old, and I can guarantee that she’d be in here—and I’d have a hard time pulling her out. ”

What I’m looking at is a doorframe that’s about three-quarters short of normal. It’s nestled into a wall underneath the stairs, and around it is a painting that’s meant to allude to cottages. This is the children’s nook, and on the wall someone has painted a sink and stove.

“This was actually first designed to be here for a dog,” France says. “But any kid would love it.”

Ladera is not your traditional housing development. Rather, it’s a revolutionary social community—a series of what Taylor Morrison considers the interactive homes. For the first time in the history of homebuilding, a development company has decided to crowdsource the construction process. As France explains, every house on the Ladera lot will draw a certain semblance of inspiration from designs the company found on Pinterest.

If you haven’t heard of Pinterest yet, it’s likely that you don’t know any women. The site is the fastest growing social network on the Internet, a behemoth of beauty and inspiration that’s grown to more than 16 million users. The site has become the unofficial wish list for dreamers and believers alike—an online destination for one-stop window shopping. People pour through other users’ pinboards to find the objects they like most. When they find something, they pin it. Thus, their own pinboards become a vessel for the things they like and want.

And while we don’t have the cold, hard numbers to back it up, fromcircumstantial evidence, I feel safe in saying that a substantial amount of those users have filled at least one of their pinboards with a series of things they would like to see in their dream homes: lofty light structures, super modern kitchen constructions, cute little craft rooms and tiny nooks under the steps for their children.

France, a marketing manager at Taylor Morrison, is no different. She’s got a “My Next House…” pinboard with 77 different pins and says that’s how she got the inspiration to build these homes.

“We were doing our frame walk,” she remembers. “We always pick out of floor plans and what we’re going to build before anything happens.

“We were walking through this house and got to the steps, and I said, ‘We’ve got to make that a children’s nook under the stairs,’ because I knew that we had to make it a functional space. I pulled the image up on my phone, and everybody agreed.”

The kitchen design and craft room upstairs played out much the same way. France looked at the framework of the house and then consulted her pinboard. With the kitchen, she found a design that played to a long island and walkway. Upstairs in the craft room, she reverted to an old favorite: a two-sided desk that looks made for creative collaboration.

“We’re showing people that they can have these homes. I think that’s what Pinterest does,” France says. “Your hopes and dreams of what you could have or could create: We’re trying to make that a reality for people who can’t visualize it.”

France says Taylor Morrison is planning to build 260 different houses on the lot, with each pulling different dream designs from Pinterest. And while she laments the fact that the company can’t yet cater to personalized requests, the fact that she and her colleagues are able to show actual visualizations of room conceptions can be a legitimate boost for business.

“After years of hearing people say, ‘I wish you had done this’ or ‘I wish you had done that,’ this has helped create the solution,” France adds. “We’ve revamped a lot of our floor plans in the last two years basically to cater to all those requests.

“We made those decisions based on what’s popular and what these pinners are requesting. We could show that the room upstairs could be a study or craft room or baby’s room. These visuals help people move into them.”

Via Mashable: http://www.mashable.com

15 November
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Urban Education Centers Are Creating a Generation of Global Students

The American system of higher education has long been the envy of foreign onlookers — that’s why the governments of many countries are inviting U.S. universities to open satellite campuses in their centers for higher learning, in hopes of adopting some of the U.S.’s best home-grown practices.

But it’s not just the foreign countries who benefit from the deal. In what the New York Times called an “educational gold rush,” U.S. universities are rushing to claim their turf in cities across the Middle East, East Asia and India.

Where these two aligning interests come together is at education hubs, such as Doha, Qatar’s Education City. When most people think of the Persian Gulf states, things like oil tycoons, casinos and over-the-top hotels come to mind. However, the government of Qatar has taken enormous strides to present the capital city as a regional center for education and research, as the home of the 14-acre hub of universities located on the city’s outskirts.

At Doha’s Education City, students from all around the Arab world can receive medical degrees from Cornell, computer science degrees from Carnegie Mellon, or journalism degrees from Northwestern, without the culture shock of moving, or the post-9/11 fight for a visa facing many Arabs who hope to study or work in the U.S.

Education City, an initiative of the Qatar Foundation for Education, Science and Community Development, is home to some nine institutions of higher education, as well as primary and secondary schools. The campus is the brainchild of Mozah bint Nasser Al Missned, who had the idea to bring branches of several leading universities to a unified campus in Qatar, the first of which opened in 1998.

With regional advancement in mind, Education City was developed to teach students the skills considered critically important by the Gulf Cooperation Council, as well as a place where university researchers can build relationships with public and private sector colleagues.

The campus includes schools from six U.S. universities — Virginia Commonwealth University in Qatar School of the Arts, Weill Cornell Medical College in Qatar, Texas A&M University at Qatar, Carnegie Mellon University in Qatar, Georgetown University School of Foreign Service in Qatar, and Northwestern University in Qatar — École des Hautes Études Commerciales de Paris (HEC), the University College of London Qatar and Qatar’s Faculty of Islamic Studies.

But what’s in it for the U.S. universities? The opportunity to get ahead on the burgeoning trend of campus internationalization.

“Sometimes people ask: Why is Northwestern University in Qatar and not in China or India, for example,” Northwestern University in Qatar Dean Everette E. Dennis said in an interview upon the graduation of the school’s first class in May of this year. “Part of the answer is: Because Qatar’s leaders asked us to come. There was an invitation extended, and a determination was made that this had value for the University.”

The rise in opening overseas branches reflects a shift from sending students to semesters abroad or swapping faculty on research exchanges. Just as Dennis described Northwestern’s decision to open in Qatar because of the government’s invitation, so was New York University lured into opening its satellite campus in Abu Dhabi by a $50 million gift from investor Omar Saif Ghobash, according to the Times.

Collaborative urban research hubs are not unique to the Middle East. New York City approved plans in December 2011 to build a graduate campus for technology on Roosevelt Island, Cornell NYC Tech. The campus will be a partnership between Cornell University, which has its main campus in Ithaca, N.Y., and Haifa, Israel’s Technion Institute.

“We believe this new land grant can help dreamers and entrepreneurs from around the world come to New York and help us become the world’s leading city for technological innovation,” New York Mayor Michael Bloomberg said when the campus was announced.

The city gave the university $100 million and a grant of city-owned land to help spur the $2 billion project, which will eventually facilitate 2,500 students. Beginning in Spring 2013, graduate engineering classes will be taught in a temporary location until the Roosevelt Island campus is complete.

How do you think cities can best facilitate education? Let us know what cities have to gain when they become education hubs in the comments.

Images courtesy of Flickr, Clint Tseng

Via Mashable: http://www.mashable.com

23 July
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In-Store App Smartly Syncs Shoppers And Sales Staff

The Spark of Genius Series is made possible by Microsoft BizSpark. Each post highlights a unique feature of a startup. If you’d like your startup considered for inclusion, please see the details here.

Name: Signature

Quick Pitch: iPhone app connects customers with sales associates 24/7.

Genius Idea: Leveraging mobile to provide an unprecedented level of customer service.

Though online shopping has undergone multiple transformations over the past two decades, the same can not be said for brick-and-mortar retail. Shoppers are still brought in using approximately the same marketing tactics (think direct mail catalogs, window displays, seasonal sales). Product is still refreshed at the same rates and customers still line up and check out, with few exceptions, at cash registers.

Signature, a mobile app company that bills itself as the “ultimate personal shopping assistant,” is looking to reengineer the way consumers shop in stores — namely, the stores of upscale clothing retailers. The San Francisco-based startup has partnered with Neiman Marcus to develop a custom iPhone app to better facilitate communications between stores and customers.

The app, called NM Service, is currently being piloted at four Neiman Marcus locations: San Francisco, Calif.; Palo Alto, Calif.; Austin, Texas; and Neiman Marcus’s flagship store in Dallas, Texas.

It has two interfaces: one for shoppers and one for sales associates. Shoppers are able to able to browse event schedules, new arrivals and promotions. As they browse, they can favorite products and even arrange for them to be placed in a dressing room ahead of arrival, Signature CEO David Hegarty tells Mashable. They can also make appointments and leave messages for associates, and see which ones are on the floor. A built-in QR code reader lets them scan signage for trend and product information displayed in-store.

Sales associates’ version of the app has tools designed to help them provide better service. They can view a shoppers’ online and in-store purchase history, helping them better understand their preferences and suggest items that might compliment previous purchases. They can also see which products a customer has favorited. They will be notified when a preferred customer arrives in-store, accompanied by a Facebook photograph.

All sales associates have been provided with iPhones and app training, Ginger Reeder, VP of corporate communications at Neiman Marcus, tells Mashable. Customers can learn about the app by picking up booklet instructions in kiosks around the store, and by speaking to their regular sales associates.

Hegarty says that future iterations of the app will be more personalized. Users will receive notifications about new merchandise based on their previous purchase history, and have the option to list not just favorite products but also favorite designers.

Beyond the custom app he and his team have developed for Neiman Marcus, Signature also has a general platform app which works with two Seven for all Mankind locations: one at Fashion Island in Newport Beach, Calif., and another in the Flatiron district of New York City. A few more retail partners will be onboarded later this year, and an Android version of the app should also arrive in time for the holidays, he says.

Signature currently has eight employees and has raised $1.1 million in angel funding from Draper Fisher Jurvetson, Triangle Peak Partners, Amicus Capital, Don Hutchison and Dave Pell.


Series Supported by Microsoft BizSpark


Microsoft BizSpark

The Spark of Genius Series highlights a unique feature of startups and is made possible by Microsoft BizSpark, a startup program that gives you three-year access to the latest Microsoft development tools, as well as connecting you to a nationwide network of investors and incubators. There are no upfront costs, so if your business is privately owned, less than three years old, and generates less than U.S.$1 million in annual revenue, you can sign up today.

Via Mashable: http://www.mashable.com

03 May
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3D On All Platforms: Is It Worth It?

Guest post by James Stewart, Director at Geneva Film Co

The debate surrounding 3D’s viability across all platforms continues to rage. Nay-sayers maintain that 3D is merely a “flash in the pan”… a “fad”… soon to fade into technological obscurity. Yet visionary artists and innovators continue to drive 3D technology deeper into the very fabric of our screen-based culture. For brands, agencies, and content creators, is it worth it? In a word: YES.

THE 3D REVOLUTION

James Cameron’s Avatar set the stage for 3D’s emergence in 2009 by showcasing, to a global audience, the true potential of this immersive technology. From that time, a 3D revolution has been slowly changing the media landscape, project by project, day by day, year after year. Once considered a hollow gimmick, 3D has matured into a full-blown phenomenon. In fact, of the 10 movies that have ever crossed the $1 Billion mark, 6 are 3D films with Avatar topping the list. And there is little sign of this trend slowing down. 2012 will see blockbusters like The Hobbit, Men In Black, The Amazing Spiderman, and Ridley Scott’s Prometheus hitting theatres in three dimensions. The format continues to gain greater acceptance by audiences and critics alike. The epic 3D adventure Hugo by cinematic master Martin Scorsese is a prime example, topping this year’s Oscar nominations with 11, winning 5.

One Wall Street analyst decried 3D to be “over” in 2010 when only 38% of the $1Billion grossing Pirates of the Caribbean: On Stranger Tides box office could be attributed to 3D (down from the standard 55% – 80%). If 38% of your customers were demanding a 3D feature would you consider it dead, especially if that feature was selling at a 15% premium? Hugo’s opening box-office was 75% from 3D screenings. The latest box office hit is another 3D re-release: James Cameron’s Titanic. The 3D reboot debuted in China and earned the second-highest opening day ever in the country, selling approximately $11.6 million worth of tickets. It’s a hit across the UK and U.S. as well.

3D COMES HOME

The 3D revolution is no longer being waged on the sliver-screen alone. The real in-roads are being blazed by the growing list of 3D-capable devices that allow consumers to experience the brands they love in 3D, anytime and virtually anywhere. This is no accident. The success of any technological innovation can always be traced back to the moment it found its way affordably into the hands of the consumer– from the personal computer, to High Definition TV, and now 3D. At the center of this surge is the 3D TV market, which showed promising growth in the 4th quarter of 2011, and is tracking for even larger gains through 2012. According to Research and Markets, the global 3D TV market size is expected to exceed $100 Billion by the end of 2014. Which begs the question: in what industry would a product worth $100 Billion in sales be considered “a passing fad”?

3D GOES MOBILE

2011 saw the launch of several “glasses-free” 3D mobile devices, including the LG Optimus 3D Max, the HTC EVO 3D (both of which offer the ability to record and take photos in 3D using dual cameras) and more recently, the Gadmei 8” 3D Tablet. These relatively inexpensive devices offer consumers the full 3D experience in the palm of their hand. This evolution of 3D technology has opened the door for a wide variety of 3D creative needs, from mobile games, to applications, to advertising geared toward the mobile 3D market. The stage is set for brands and their agencies to leap off the screen and into the hearts and minds of the customers in ways never thought possible before. My company, Geneva Film Co., has produced 3D spots for Lexus, Sprint and others, bringing global brands into this next dimension. These projects– produced mainly for cinema– will next find their way to 3D TV and mobile platforms. As the popular YouTube 3D channel has shown, mobile user-generated 3D content can be an immersive experience with huge “viral” potential. In fact, YouTube not only allows stereoscopic 3D footage to be uploaded online, but also offers users a chance to convert their 2D HD footage to 3D with a click of a button online. It’s almost too easy.

3D CONTENT = RETENTION

Another exciting avenue currently being explored is 3D content in the classroom. Several schools across Europe have already started utilizing 3D projection. Astudy conducted on behalf of Texas Instruments showed a 17% increase in test results for those students who viewed 3D content as part of their normal curriculum. It also found attention-levels soared, with 92% of the class paying attention, versus 46% in the traditional 2D learning environment.

This type of 3D retention and engagement is not limited to the classroom. A similar study also conducted by Texas Instruments showed that viewers presented with 3D advertising content were as much as 20% more likely to retain that information than those who saw a 2D counterpart. These promising statistics bode well for Brands who develop 3D content as part of their marketing activities, as well as for agencies and content creators who offer this type of 3D impact to their clients.

3D’s GOT GAME

On the front lines of the 3D revolution are the Gamers: fearless consumers who are always ready to embrace new technology to elevate their gaming experience to a more immersive level. The Nintendo 3DS has sold over 15 million units worldwide and continues to gain traction in the US market thanks to a price cut that saw sales numbers soar. 3D-ready game consoles like Sony’s PS3 and Microsoft’s Xbox 360 now feature franchise titles like Grand Turismo and Call of Duty in immersive 3D splendor. This in turn propels 3D TV sales as gamers scramble to update their home systems to be 3D ready. By its very nature, gaming and 3D technologies are a match made in heaven, tapping into the very essence of what makes 3D so exciting: it just feels real.

3D CONTENT IS KING

Ultimately, content is still king. Like the HD revolution that preceded it, 3D now has the platforms to support widespread use in every aspect of daily life. However, without content to bring these devices to life, consumers will have little reason to buy. As a presenter at both TED, and Cannes Lions, my experience has been that the enthusiasm for 3D has been palpable. Despite initial trepidation by production companies and agencies, overall 3D content continues to expand. 24/7 3D channels like ESPN3D, 3net and Sky Channel are paving the way. 2012 will see the London Olympics broadcast in 3D, with the opening and closing ceremonies, men’s 100m dash, gymnastics, swimming, basketball promising 3D action. Hollywood is also offering more Blu-Ray 3D movies than ever. As more and more content enters the market, giving a greater number of consumers a reason to introduce the growing list of 3D devices into their daily routine, 3D will quickly become a primary format for content across all media platforms. For the brands and agencies bold enough to lead the way, the sky is the limit. Is it worth it? Let’s just say we won’t have the Star Trek holodeck without 3D.

Via Brian Solis: http://www.briansolis.com

15 April
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Ford Rolls Out the OG Droid for Robotics Week

Photos: Ford Motor CompanyPhotos: Ford Motor Company

Imagine it’s 1967 and you’ve walked onto the floor of the Texas State Fair. Among the throngs of show-goers admiring the all-new Mercury Cougar, Chrysler New Yorker and AMC Ambassador stands Freddie Ford, towering over you like an jacked up version of B9 from Lost In Space. Except… are those oil pans for feet?

They are, and if you were to throw a pair of oversized kicks on Freddie, he’d need classic Cons sized 22D.

Coming in at 9-feet tall and tipping the scales at 800 pounds, Freddie was state-of-the-art for the time, made up of the bits and pieces found lying on the floor of Ford’s production lines. And he’s gen-2, the second version of Ford’s talking, animated robot, complete with brake pads for hands and a dozen toggle switches that allow Texas Fair attendees to ask Freddie a series of questions.

What kind of questions?

“What does it mean to ‘Walk softly and carry a big stick?’” Freddie responds, “The quotation is really, ‘Drive softly and carry a big six.” Budum-bum.

Ford’s re-release of Freddie from the archives coincides nicely with Robotics Week and the automaker’s announcement that it’s completed installation of some 700 robots at its Louisville Assembly Plant to build the new Ford Escape. But if we had to bring anything back from 1967, it would’ve been the currently poorly-named “Cougar Corner” showing off Mercury’s newest muscle car. Too bad the brand’s been dead for over a year…

Via Wired Autopia: http://www.wired.com/autopia/

11 April
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New Financing May Help Cities Adopt Smart Parking

Cities may find it easier to upgrade their parking infrastructure thanks to a new round of financing that allows them to install a smart parking system on a “pay as you go” basis.

We first told you about Streetline back in 2010, when they were finishing pilot tests in Los Angeles. With sensors and wireless connectivity, the company’s technology turns dumb parking meters into a meshed network of smart devices that can interact with smartphones for mobile payment and reservations, and city data centers for tracking and analysis. Since then, they’ve increased their funding and installed Streetline on meters in Texas, California, North Carolina, New York, Indiana and Maryland.

Now, in partnership with IBM, they’ve announced a $25 million credit facility from Citi, which will allow interested cities worldwide to roll out a Streetline-equipped parking infrastructure with minimal upfront investment.

While Streetline’s Parker mobile app allows drivers to find, pay for and even reserve public parking spaces, the service isn’t just a benefit for consumers. With real-time access to the status of all their meters, a city’s parking department can discover exactly where it’s most cost effective to send out enforcement officers, which meters are expired and which meters are broken. In the long term, they can also see where parking is in highest demand and how long the turnover rate is for spaces, and adjust pricing accordingly — a practice known as dynamic pricing.

That’s valuable data for cities. Not only can they make money from enforcement and dynamic pricing, but they can also create a better place to work, live and shop by making parking available where and when it’s needed — an improvement that would be appreciated by anyone who has ever been late for a meeting or decided to forego a trip to a local shop or restaurant due to a lack of available parking . There’s also an environmental benefit: In Streetline’s study of a fifteen block section of Los Angeles, the company found that motorists drove an additional 950,000 miles in a year just searching for parking — an effort that wasted 47,000 gallons of gas.

Depending on volume, installing Streetline costs about $25 to $30 per meter upgrade. While that’s often cheaper than ripping out meters and installing a whole new parking infrastructure, it’s also a significant one-time cost for a city with 20,000 spaces. The new line of credit may make it a little easier for a city government to stomach the cost of installing a system that will, hopefully, lead to long-term efficiency, revenue and improved quality of life.

Photo: Flickr/sidewalk flying

Via Wired Autopia: http://www.wired.com/autopia/

01 April
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Predecessor of World’s Most Popular DIY Airplane Flies Again

Photo: Friends of the RV-1

It’s been 40 years since pilot and engineer Dick VanGrunsven started selling plans for his first homebuilt airplane design, the Van’s RV-3. In the decades since more than 7,630 of his designs have been built and flown, making the RV series of airplanes the most popular homebuilt aircraft in the world. Now after a chance encounter at a Texas airport led to the discovery of the long lost  developmental prototype, a small group of RV builders are proudly showing off the restoration of the airplane that started it all, the RV-1.

In the aviation world, do-it-yourself homebuilt aircraft have been around essentially since the beginning. And while the Wright Brothers may have been the first homebuilders to successfully fly their own design, the RV-1 is arguably one of the most historic experimental airplanes in the last 50 years.

The RV-1 is actually a hybrid design. In 1962 VanGrunsven bought a Stitts Playboy, a popular single-seat homebuilt aircraft that offered decent performance and was fun to fly. But like many DIY types, VanGrunsven thought he could make it better.

He designed his own wings, attached a more powerful engine and installed a bubble canopy reminiscent of World War II fighter airplanes. He called the modified design the RV-1. After flying it for a few years, VanGrunsven sold the airplane in 1968.

“I knew I could do better” VanGrunsven says, “because the RV-1 was just a modified airplane and I figured starting over with the same basic planform I could improve upon it, so that’s what I did.”

Eventually that new airplane, the RV-3, would gain popularity amongst homebuilders as would the two seat RV-4, RV-6, RV-7, RV-8 (pictured above with the yellow RV-1), RV-9, RV-12 and the four seat RV-10.

But VanGrunsven had lost track of his original airplane in the years following the sale.

 

Dick VanGrunsven flying his original RV-1 in the 1960s. Photo: Dick VanGrunsven/Friends of the RV-1

That all changed when an RV-8 pilot named Paul Dye was visiting a small airport near his home in Houston. Before checking on the progress of another RV builder, Dye was shown a small yellow airplane with “RV-1″ written on the side. The long lost grandparent of the entire Van’s aircraft line had been found.

Dye and some other RV builders formed a group called “Friends of the RV-1″ and started restoration on the airplane last summer. In the months since, a dedicated group of volunteers was able to get the RV-1 back in flying condition again with the help of donated parts from companies that support RV builders around the world. The first flight took place just last month, and the airplane was recently flown to Lakeland, Florida where it is on display at the annual Sun ‘n Fun fly-in.

“It’s a great flying airplane” says Dye, “it’s very noticeable that it’s an RV.”

Paul Dye (sitting in cockpit) and volunteers at work during the restoration. Photo: Friends of the RV-1

VanGrunsven says he’s happy to see the airplane back in the air. And if all goes according to plan, he’ll be back in the cockpit this weekend, nearly 50 years since he first flew the little airplane.

Eventually the airplane will be turned over to the Experimental Aviation Association’s museum in Oshkosh, Wisconsin. But first another group of volunteer pilots will fly the RV-1 on a tour of the U.S. and Canada over the next 4 months before VanGrunsven is scheduled to fly it to Airventure in Oshkosh in July.

Volunteers reattach a wing on the RV-1 while an RV-8 awaits finishing in the background. Photo: Friends of the RV-1

Via Wired Autopia: http://www.wired.com/autopia/

23 February
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Department Of Homeland Security Tells Congress Why It’s Monitoring Facebook, Twitter, Blogs

At a Congressional hearing this morning that veered into contentious arguments and cringe-worthy moments, the Department of Homeland Security (DHS) spilled the beans on their social media monitoring project.

DHS Chief Privacy Office Mary Ellen Callahan and Director of Operations Coordination and Planning Richard Chavez appeared to be deliberately stonewalling Congress on the depth, ubiquity, goals, and technical capabilities of the agency’s social media surveillance. At other times, they appeared to be themselves unsure about their own project’s ultimate goals and uses. But one thing is for sure: If you’re the first person to tweet about a news story, or if you’re a community activist who makes public Facebook posts–DHS will have your personal information.

The hearing, which was held by the Subcommittee on Counterintelligence and Intelligence headed by Rep. Patrick Meehan (R-PA), was highly unusual. Hacktivist collective Anonymous (or at least the @AnonyOps Twitter feed) sent a sympathizer to the visitor gallery to liveblog the proceedings under the #spyback hashtag.

Interactions between the DHS officials and representatives were often strained–both Chavez and Callahan were scolded and chastised by Representatives from both parties. Reps. Billy Long (R-MO), Meehan, Jackie Speier (D-CA), and Bennie Thompson (D-MS) all pointed out issues relating to what they variously saw as potential First Amendment violations, surveillance of citizens engaged in protected political speech, the fact that an outside contractor handles DHS’ social media monitoring, DHS’ seeming inability to separate news monitoring from disaster preparedness, and a massively unclear social media monitoring mandate on the DHS’ part.

Video footage of the hearing has already been made available on YouTube, and the written testimony of both DHS experts has been made publicly available. Privacy watchdog group EPIC also filed a formal disclosure to Congress on the results of a FOIA lawsuit. DHS appears to have also stonewalled EPIC regarding their social media monitoring project. The results are staggering.

According to testimony, the Homeland Security Department has outsourced their own social media monitoring program to an outside contractor, defense giant General Dynamics. General Dynamics was the sole party to the original DHS contract, which was not offered to any outside parties–and Chavez was caught misleading the Committee about General Dyamics’ sole status.

General Dynamics employees responsible for the DHS social media monitoring contract are required to attend a training course in DHS privacy practices several times a year. If General Dynamics employees misuse the personal information of journalists, public figures or the general public (to include Twitter or Facebook users) in any way, their punishment is restricted to additional training classes or dismissal from the project.

General Dynamics and the Department of Homeland Security are primarily engaging in keyword monitoring of social media. Callahan admitted in sworn testimony that the bulk of the keywords used by DHS were chosen as the result of being included in commercially available, off-the-shelf bulk packages. These bulk keyword packages were later customized according to DHS specifications.

The DHS, meanwhile, is truly interested in breaking news tweets. The Twitter handles, Facebook names and blog urls of first witnesses to news events (the attempted assassination of Gabrielle Giffords and a January 2012 bomb threat at an Austin, Texas, school were specifically cited) are being recorded. Homeland Security claims this information is only used to verify reports, and that dossiers are not being assembled on private citizens and that personally identifying information is regularly scrubbed from their servers.

Another worrying tendency is the fact that DHS appears to be keeping tabs on individual American citizens engaged in community activism and hot-button political issues. EPIC’s evidence package to congress included FOIA-obtained data on community reaction to the housing of Guantanamo detainees in a Standish, MI prison. Against the DHS’ own guidelines, the agency compiled a report titled Residents Voice Opposition Over Possible Plan to Bring Guantanamo Detainees to Local Prison-Standish MI. This report contained sentiment gathered from newspaper comment talkbacks, local blogs, Twitter posts, and publicly available Facebook posts–something expressly forbidden by the DHS’ own policies. Chavez and Callahan claimed that the report was not disseminated and that privacy policies forbid similar things from occuring; nonetheless the report was made and not obtained by EPIC until they sued the DHS.

In testimony, the DHS representatives appeared unclear on what the collected data would actually be used for and which agencies would be using it. Hurricane Katrina was constantly bought up as a talking point, but Committee members were constantly blocked when they asked how Homeland Security would be using their social media findings. In addition, barriers preventing other government agencies from obtaining sentiment information from DHS on individual journalists or private citizens is extremely flimsy; when Rep. Chip Cravvack (R-MN) asked Chavez what he would do if, say, the Attorney General was asking for information, Chavez simply answered that his agency’s mandate forbid him from doing that. While that answer is fine and good, it also infers that the DHS has not put proper inter-agency data security safeguards in place.

The hearing was less Big Brother then sloppy-kid-down-the-block… only with a big fat government contract. When numerous Committee members, including Long, questioned Chavez about the existence of similar social media monitoring projects at other government agencies, Chavez said he didn’t know of any. Meanwhile, the Associated Press–in a major story–reported on Monday about the FBI putting out a contract for an almost identical project. As a mid-ranking official responsible for analysis operations, it is assumed that Chavez would have a vested interest in knowing what other government agencies were up to in the same field.

At other times, neither Chavez nor Callahan could answer to the Committee’s satisfaction why a contractor was hired for the job nor why the federal government was misled on the duration of General Dynamics’ social media monitoring contract.

According to testimony, a second, classified, Committee meeting on the subject of DHS social media monitoring was held on February 15 as well.

For more stories like this, follow @fastcompany on Twitter. Email Neal Ungerleider, the author of this article, here or find him on Twitter and Google+.

Via Fast Company: http://www.fastcompany.com

30 January
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GM Opens a New Window on Entertainment

Anyone who’s driven through a god-forsaken wasteland like, say, west Texas with young children has glimpsed a corner of hell. The road is long and the scenery boring, a combination that can have your kids pushing you to the limits of sanity.

General Motors wants to help you out with that.

The automaker asked the dreamers and designers at Future Lab at Israel’s Bezalel Academy of Art and Design to develop a futuristic suite of apps that effectively turn car windows into a tablet.

Yes, yes, we know. Many vehicles feature DVD players, rare is the child who doesn’t have an iPhone loaded with music or a smartphone loaded with games, and you can always hand Junior an iPad and tell him to play Fishdom until you hit El Paso. But GM is looking to the future, where cloud-connected cars integrate with our digital lives.

The General’s Windows of Opportunity Project was inspired by psychological studies that found passengers often feel disconnected from their environment. The goal is to create interactive displays that are, according to GM, “capable of stimulating awareness, nurturing curiosity and encouraging a stronger connection” with the world beyond your window.

“Traditionally, the use of interactive displays in cars has been limited to the driver and front passenger, but we see an opportunity to provide a technology interface designed specifically for rear seat passengers,” Tom Seder, who leads GM’s human-machine interface R&D team, said in a statement. “Advanced windows that are capable of responding to vehicle speed and location could augment real world views with interactive enhancements to provide entertainment and educational value.”

This is not so far-fetched as you might think. Everyone in the auto industry is scrambling to bring the cloud to your car, and six of the 10 major automakers were at CES this year showing the latest in cloud-connected hardware and apps. Audi, for example, let people play with a cool heads-up display that lets the front seat passenger view data with a rig not unlike what you saw in Minority Report.

Since GM, like Audi, has no plans to put this tech in production cars anytime soon, it told Future Lab to go nuts. The sky was the limit, with no real consideration to whether the ideas could be mass-produced. The lab developed four apps:

    • Otto, an animated character that responds to passing scenery.

 

    • Foofu, an app that lets passengers finger paint on the windows. Think of it as the modern equivalent of drawing on fogged windows.

 

    • Spindow, an app that lets you peek into other users’ windows around the globe in real time.

 

  • Pond (pictured) lets you download, stream and share music with other cars and send them messages.

To test all this tech, Future Lab created a touch- and gesture-sensitive window — essentially a tablet — using motion and optical sensor technology developed by EyeClick. And though you aren’t likely to see it in the next-gen Chevrolet Cruze or Cadillac CTS-V wagon, GM says the project could inspire technology for future models.

“Projects like WOO are invaluable, because working with designers and scholars from outside of the automotive industry brings fresh perspective to vehicle technology development,” Omer Tsimhoni, who leads the human-machine interface at GM’s Advanced Technical Center in Israel,” said in a statement. “WOO is just one of many projects underway at GM that could reinvent the passenger experience in years to come.”

And perhaps cut down on the number of times you hear “Are we there yet.”

Images and video: General Motors

Spindow, an app that lets you peek into other users’ windows around the globe in real time, is among the apps General Motors commissioned for its Windows of Opportunity project.

 

Via Wired Autopia: http://www.wired.com/autopia/

15 September
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Sims Social Zooms Past FarmVille to Become Number 2 Game on Facebook

So you thought planting crops and ploughing fields was the quintessential casual game activity on Facebook? Think again. As we reported two weeks ago, The Sims Social — Electronic Arts’ latest version of its bestselling avatar-based franchise — is growing faster than a FarmVille weed. A week after its release, Sims Social had 4.6 million players logging in every day, which made it the 10th most popular game on Facebook.

Now things are looking even better for EA, and even more serious for Zynga. In just two weeks, Sims Social has leapfrogged nine games, including longstanding Zynga hits Empires & Allies, Texas Hold ‘Em, Pioneer Trail and — yes — FarmVille. In the last 24 hours, 9.3 million people played Sims Social, while 8.1 million played FarmVille, according to Facebook tracking site Appdata.com.

Next in the Sims’ sights: CityVille, the roost-ruling Zynga hit with 14 million players entering daily.

Part of what’s going on here is the successful transposition of the Sims, which had such addictive qualities it sold more than 140 million copies in its various PC versions. By letting you connect to your Facebook friends’ avatars, the Sims Social is finally delivering on the promise of The Sims Online, a massively multiplayer game released in 2002 and shut down in 2008.

But we’re also witnessing the slow decline of FarmVille. At its peak last year, more than 32 million people harvested crops and collected coins every day. There was an English Countryside add-on, and a Lady Gaga version. But some users complained that the game was too much of a time-suck; if you didn’t check in often enough, your crops would wither and die. Zynga made sure to reward players who paid for extra items that would “unwither” their crops. You could buy FarmVille currency at 7-Eleven, and cash in your Amex reward points to grow more crops.

Contrast that with the Sims, which has no penalties for infrequent checkins; your avatar and her house are just as you left them. Could its popularity herald a new era of kinder, gentler, less manic Facebook games? If the Sims can overtake CityVille as well, it just might.

Via Mashable: http://www.mashable.com

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