12 February
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In Space First, Curiosity Rover Drills Into Mars Rock and Collects Sample

Mars-rover-curiosity-1st-sample-drill-hole

NASA’s Curiosity rover has drilled into a Martian rock and collected samples, marking the first time any robot has ever performed this complicated maneuver on the surface of another planet.

The 1-ton Curiosity rover used its arm-mounted drill to bore a hole 0.63 inches (1.6 centimeters) wide and 2.5 inches (6.4 cm) deep in a section of sedimentary bedrock on Friday (Feb. 8). The activity paves the way for the first-ever analysis of fresh Martian subsurface material and provides the last major checkout of the robot’s gear and instruments, researchers said.

“The most advanced planetary robot ever designed now is a fully operating analytical laboratory on Mars,” John Grunsfeld, associate administrator for NASA’s Science Mission Directorate, said in a statement. “This is the biggest milestone accomplishment for the Curiosity team since the sky-crane landing last August, another proud day for America.”

Curiosity will process the sample over the next few days, researchers said. The rover will use some of the material to scour its sample-handling hardware clean of any residues that may remain from Earth before transferring any powder to the analytical instruments on the rover’s body.

“We’ll take the powder we acquired and swish it around to scrub the internal surfaces of the drill bit assembly,” said Curiosity drill systems engineer Scott McCloskey, of NASA’s Jet Propulsion Laboratory (JPL) in Pasadena, Calif. “Then we’ll use the arm to transfer the powder out of the drill into the scoop, which will be our first chance to see the acquired sample.”

Drilling so deep into a Red Planet rock is a complex and unprecedented maneuver, so the mission team worked its way up to the first effort in a steady, stepwise fashion.

About two weeks ago, Curiosity began assessing the target rock, which is part of an outcrop called “John Klein” that was exposed to liquid water long ago. The rover first pressed down on the rock with its arm-mounted drill in a series of “pre-load” tests. It then used the drill’s percussive action to hammer the outcrop without spinning the drill bit, which cleared the way for a recent “mini-drill” that bored into rock but didn’t collect samples.

Getting Curiosity ready for all these steps — and for yesterday’s successful full-up drilling run — also took a lot of prep work here on Earth, researchers said.

“Building a tool to interact forcefully with unpredictable rocks on Mars required an ambitious development and testing program,” said JPL’s Louise Jandura, chief engineer for Curiosity’s sample system. “To get to the point of making this hole in a rock on Mars, we made eight drills and bored more than 1,200 holes in 20 types of rock on Earth.”

Curiosity landed inside Mars’ huge Gale Crater on the night of Aug. 5 to determine if the area has ever been capable of supporting microbial life. Along with its 10 science instruments and 17 cameras, the rover’s drill is considered key to this quest, for it allows scientists to peer deep into Martian rocks for evidence of past habitability.

Image courtesy of NASA/JPL-Caltech/MSSS

Space.com is a Mashable publishing partner that is the world’s No. 1 source for news of astronomy, skywatching, space exploration, commercial spaceflight and related technologies. This article is reprinted with the publisher’s permission.

Via Wired Autopia: http://www.wired.com/autopia/

02 August
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Watch: A Speech-Jamming Gun That Shuts Up Loud Mouths

We’ve all suffered through a lunch, date, or meeting with a monologist–you know, a person who, oblivious to social cues, dominates the conversation, shows little interest in others around the table, and, when someone tries to shove in one’s oar, raises his voice to drown out the hope of a dialogue.

The question is, how to call out the offender on his obnoxious behavior when you can’t get a word in edgewise? One way is to throw his words back at him. Two Japanese researchers have created a gunlike instrument that does just that. Using the principle of delayed audio feedback, their SpeechJammer records speech and plays it back with a split-second pause, effectively stupefying and silencing the speaker.

Kazutaka Kurihara, a researcher at the National Institute of Advanced Industrial Science and Technology, thought up the idea after participating in a demonstration of delayed audio feedback at a local museum. “When I spoke to a microphone, my voice came back to me after a few hundred millisecond delay, then I could not continue to speak anymore,” Kurihara tells Co.Design. “Around that time, my research interest was about developing a system that controls appropriate turn-taking at discussions and was looking for technologies to enforce some discussion rules for participants. Then I came up with the gun type SpeechJammer idea utilizing DAF. That’s the destiny.” He recruited his friend, Koji Tsukada, a “gadget master” at Ochanomizu University, to help him realize the concept, consisting of a direction-sensitive mic and speaker, a distance sensor, a laser pointer, and a microcontroller.

Kurihara stresses that the intent isn’t only to shut up blabbermouths but to allow space for the less vocal to join the conversation. “Fair discussions are essential for resolving conflicts through communication,” he and Tsukada write in their paper. “However, some people tend to lengthen their turns or deliberately interrupt other people when it is their turn in order to establish their presence rather than achieve more fruitful discussions.” SpeechJammer was conceived to correct such abuses and allow all participants to have an equal say in proceedings.

The technology behind the idea might be overkill: Under ordinary circumstances, thrusting a mic-equipped gun into a person’s face should be enough to throw anyone off his game. But in the case of, say, the upcoming presidential debates, we can imagine it being an entirely effective (and somewhat hilarious) way to impose time restrictions.

Image: Everett Collection/Shutterstock

Via FastCoDesign: http://www.fastcodesign.com/

05 April
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How Facebook Finds The Best Design Talent, And Keeps Them Happy

If you take a close look at Facebook’s S-1 registration statement, you’ll notice something striking: Designers are called out as key to the company’s longterm strategic success.

Editor’s Note

See Facebook’s biggest design hires, in the slideshow above.

Tech company filings often call out certain job functions—like engineering—and the organization’s ability ability to fill those position as crucial to its success. But designers? That’s almost unheard of. And yet, there they are. In the section titled “Factors Affecting Our Performance,” Facebook’s filing reads: “We have also made and intend to make acquisitions with the primary objective of adding software engineers, product designers, and other personnel with certain technology expertise.” And in the section titled “Competition,” it says, “We compete to attract and retain highly talented individuals, especially software engineers, designers, and product managers.” (Emphasis added in both cases.)

Facebook says they’ve only scratched the surface of their roadmap.

The mentions underline the importance (little-noticed until now) that Facebook places on its design team. In a story on that team, which ran in the April issue of Fast Company, VP of product Chris Cox and others told the magazine how the company is looking to its right-brainers to help them do something that’s essentially never been done in software before: Design interfaces that catalyze emotions, rather than simply enable users to accomplish tasks.

Chris Cox

Designing for Facebook, Cox said, gets at “the science of things you can’t reason about, that you just feel.” He added: “That’s why, when we’re trying to accomplish something that’s pretty new, it’s important to be iterating in that design mindset.”

That mindset is only going to become increasingly important. Facebook executives say they’ve only scratched the surface of their roadmap. As a result, the company’s been on a hiring tear, tracking down and convincing some of the tech world’s brightest design talent to join the company, including, most recently, the team at Gowalla (brought in via an acquisition) and Elizabeth Windram, a former staff designer at Google who was snatched away from Quora just months after she joined that company.

CLICK ABOVE FOR OUR SLIDESHOW OF FACEBOOK’S NOTABLE DESIGN HIRES

Notably, tracking down the right people and persuading them to join the team is so important that Facebook doesn’t leave the job to HR alone. “We started keeping a dream team list about two-and-a-half years ago,” Director of Design Kate Aronowitz tells Co.Design. “We thought, ‘What if we could assemble all these people in one room?’”

Nicholas Felton and Kate Aronowitz, Facebook’s Director of Design.

The design team themselves maintain Facebook Group called Design Recruiting (yes, the company uses the site as one of its core productivity tools) that team members fill up with the names and portfolios of designers they admire. And Aronowitz says she herself regularly cuddles up with an iPhone or iPad before bed, surfing through a series of apps, looking for flashes of genius.

Members of the design team reach out to targets themselves, meeting up with them at conferences or inviting them out for dinner or drinks, both to test for fit (“see if our values line up and see if we get excited about the same things,” Aronowitz says) and to make the case for joining Facebook.

The design team reaches out to targets themselves. For some, Facebook brings out the big guns.

For some targets, Facebook even brings out the big guns. Both Nicholas Felton, the information designer behind the wildly popular Feltron Annual Reports, and Mike Matas, who worked on the original iPhone and then cofounded Push Pop Press, which created the Apple Award-winning tablet book version of Our Choice, Al Gore’s follow-up to An Inconvenient Truth, got personal invitations from the main man himself, CEO Mark Zuckerberg. (The email Felton saw in his inbox was so casual that at first, he tells Co.Design, he thought it was just a message from Zuckerberg to all Facebook users.)

That email led to a visit to Facebook headquarters for then-New York-based Felton and his partner Ryan Case. Zuckerberg took them on a a walk through the leafy Palo Alto neighborhood where the company was located at the time. He asked them what they were hoping to do with Daytum and talked about his own visions for Facebook. (Matas tells a similar story, of how an initial invitation from Zuckerberg to come talk about Push Pop Press led, several months later, to a formal offer to join the company.)

For all the outreach Facebook does, the bar to actually getting in the door remains high. “I only hire about one out of every hundred portfolios I look at,” Aronowitz told a group of designers at an event at Dave McClure’s 500 Startups last winter.

Facebook isn’t looking for your run-of-the-mill “pixel pusher.” When we meet at Facebook headquarters, Aronowitz ticks off three qualities she looks for: A personal vision (about what the world needs or where design is going), a sense of ownership over the projects they work on, and a “builder” mindset. “We’re looking for people who can say, ‘I have a product idea, I can think through a need, I can think through a customer base, build something, ship it, and then iterate based on how it’s being used.’”

I only hire about one out of every hundred portfolios I look at.

That’s because once they get to Facebook, designers don’t sit in a corner and wait for people to toss requirements at them. Rather, they enjoy an unusually high level of involvement in the product, starting at the very beginning as executives and product leads discuss what they should build. “Here, the designers will be in almost every conversation about their product,” Aronowitz says.

The designers’ involvement is so deep that they often partner with product managers to lead feature teams. Sometimes they even take the lead on their own.

Sofa, the firm that created ingenious apps like this one, was bought outright by Facebook. The team now works on polishing the site’s icons and visual elements.

Last year, for example, we wrote about how Rob Mason, a fresh-faced young graduate from England, with little more than a few Facebook apps under his belt, was handed responsibility for the Skype integration barely moments after he’d walked in the door. “Go figure out what the experience of doing video calls on Facebook should be,” he was told. He spent a few months tinkering around with it and eventually threw out the book on historical video chat conventions, coming up instead with something simple, straightforward, and so easy to use that, as one of the designers said at the time, even his mom could figure it out.

When the designers they hire are particularly good–when the company believes in their own unique genius–the company gives them free reign to come up with their own portfolio. When Matas joined Facebook last year with his Push Pop cofounder Kimon Tsinteris, for example, the two were given an office and told to think about what new features and products they thought Facebook should be doing next.

“If you can hire people that are good,” Cox explains, “you’re crazy to not give them the chance to set up the definition of what they’re doing.”

And not to keep them close. Both Zuckerberg and Cox spend the bulk their days in product meetings, working cheek-by-jowl with designers and product managers, hammering out the company’s next feature sets.

In the old Palo Alto campus, the company’s designers were parked in the same giant, open-plan room where Zuckerberg, Cox, and the company’s other top executives sat. The new Menlo Park campus has nine buildings and room for 3,200 people. And still, the designers were put not just in the same building, but on the same floor—just one open-plan space over—as Zuckerberg and Cox, all of which facilitates the impromptu executive-designer desk-side conversations and hallway conferences that employees say is one of the keys to the company moving fast and generating breakthrough ideas.

“Design is more strategic than ever,” Aronowitz says. “Designers who come to Facebook have a massive scale of audience and a pretty big impact.”

Portraits by Jake Stangel for Fast Company.

Via FastCoDesign: http://www.fastcodesign.com/

03 April
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3 Critical Insights Into Creativity From Jonah Lehrer’s “Imagine”

Designers spend a lot of time giving advice to each other. There has been a litany of books by designers for designers. There have been a few by business people on how design can benefit business. But there have not been many about the process of design and creativity at the most fundamental level of all–the human brain. Jonah Lehrer’s Imagine is that book. Released a few weeks ago, it’s the most important book to hit design in many years, because it goes to the heart of how the mind works and offers surprising and immediately useful ideas on the neurological origins of creative insight.

Through a series of stories about some of history’s greatest creative breakthroughs, Lehrer takes the reader into how those ‘aha’ moments happen. By starting at the level of the individual and scaling up to communities, corporations, and even cities, Lehrer presents a measured and invigorating view of how our brains imagine new things. The book contains an endless array of helpful ways to think about creativity, but here are a few that struck me as most relevant to designers.

The Key to a Breakthrough: Daydreaming

We often feel guilty daydreaming. The time spent in an extra long shower or staring out the window feels wasted. But daydreaming is a critical component on the path to a creative breakthrough. The activity that takes place inside of our brains while we believe we’re daydreaming is unique and activates a part of our brain associated with insight. Lehrer describes the ‘3M attention policy’ that has been credited with several innovations over the course of that company’s history. The policy was based on an intuitive understanding of creativity that has since been validated by modern brain research:

The science of insight supports the 3M attention policy. Joydeep Bhattacharya, a psychologist at Goldsmiths, University of London, has used EEG to help explain why interrupting one’s focus–perhaps with a walk outside or a game of Ping-Pong–can be so helpful. Interestingly, Bhattacharya has found that it’s possible to predict that a person will solve an insight puzzle up to eight seconds before the insight actually arrives. …What is the predictive brain signal? The essential element is a steady rhythm of alpha waves emanating from the right hemisphere. While the precise function of alpha waves remains mysterious, they’re closely associated with relaxing activities, such as taking a warm shower. In fact, the waves are so crucial for insight that, according to Bhattacharya, subjects with insufficient alpha-wave activity are unable to utilize hints provided by the researchers.

Successful Teams Are Never Too Familiar With Each Other

We live in an increasingly complex world with increasingly complex problems that require teams of people working together. But sometimes what seems like a great team fails. Why? How do we best work together? How do we build creative teams with a greater likelihood of success?

To answer this question, Lehrer describes the work of Brian Uzzi, a sociologist at Northwestern University who sought to identify a model for successful group creativity. He analyzed what can often be a complex creative group endeavor: the Broadway musical.

He found that the success of musicals like West Side Story, one of the most critically and financially successful Broadway plays of the 20th century, can be understood by the nature of the social relationships of the creative team involved. Uzzi invented a designation called Q. Groups with high levels of Q are closely knit teams. Groups with lower levels of Q are essentially strangers. It’s the teams with the right mix of unfamiliarity and intimacy that are the best performers. West Side Story had the right mix of Broadway stars and virtual unknowns. And there is a clear pattern, Lehrer writes

Uzzi’s data clearly demonstrates that the best Broadway shows were produced with intermediate levels of social intimacy. A musical produced at the ideal level of Q was two and a half times more likely to be a commercial success than a musical produced with a low Q or high Q.

Lehrer speaking at PopTech on the power of outside intelligence.

Bring in an Outside Perspective

We have a saying at Bruce Mau Design: “Amateurs going in, experts going out.” For a long time, we struggled to articulate the benefit of being a “nonexpert” in a field. We often talk about “fresh eyes” in design. When you’re working too long with anything, by definition, you can’t “see” it anymore. It helps to get a person unfamiliar with the work to give a fresh perspective. Well, it turns out that this is a fundamental pillar of innovation: Our habits form what’s called a ventral route. It’s like a rut in a road. It gets so deep that you simply can’t get out without outside help. Using a story about InnoCentive as a starting point, Lehrer describes the paradox of expertise in that it can sometimes become an obstacle to creative problem solving:

There is something deeply counterintuitive about the success of InnoCentive. We assume that technical problems can be solved by people with technical expertise; the researcher most likely to find the answer is the one most familiar with the terms of the question. But that assumption is wrong. The people deep inside a domain–the chemists trying to solve a chemistry problem–often suffer from a kind of intellectual handicap. As a result, the impossible problem stays possible. It’s not until the challenge is shared with motivated outsiders that the solution can be found.

Those few stories are really just the beginning. The book also talks about the reason why Shakespeare was so prolific (your social scene has a whole lot to do with your chances of a creative breakthrough), how an autistic surfer has revolutionized surfing because he is predisposed to obsessive even debilitating attention to his craft (something all good designers are familiar with), and how the human friction we experience in cities is the key to their constant flourishing.

Lehrer’s book works well because it tells deeply human stories to illustrate the underlying science that drives the creativity of the subjects he describes. It’s for that reason that this book is so important for designers. It helps us understand what’s driving our creative impulses and thought processes at the most fundamental level. Lehrer, the science writer, may have been an amateur going in, but he’s an expert now. And we’re all the beneficiaries.

Buy Jonah Lehrer’s Imagine for $15 here.

Image: Sylverarts/Shutterstock

Paddy Harrington

Paddy Harrington is executive creative director for Bruce Mau Design (BMD), a member of the MDC Partners network. Since joining the Studio in 2003, Mr. …

Via Fast Company: http://www.fastcompany.com

27 February
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The Long and Winding Road to Personal Heads-Up Displays

With the rumors churning about Google’s potential “heads-up display glasses” coming out at the end of the year, we thought it was important to look back at the history of this technlogy.

Heads-up displays allow users to receive data on a screen in front of them, so they don’t have to look somewhere else, thus disrupting what they’re concentrating on. Each HUD has three parts: the combiner, which is the surface the data is projected on — like a windshield or lens; the projector unit, which puts out the image; and a video generation computer, which creates the images.

 

Heads-up display in a commercial plane

The combiner is coated with a transparent film that allows all other light to pass through, but reflects or refracts the light generated by the projector unit, making it appear to float on the screen. As you can see in the above image of a HUD on an aircraft, the information appears over the sky so the pilot doesn’t have to turn his head. The projector units are powered by cathode ray tubes, similar to older televisions, an LED, or a LCD.

Video games are a common way to encounter HUD; interfaces players use to keep track of their health, ammunition or objective are all displayed in some variety of HUD, a technique that evolved especially as first-person perspective games, like shooters and RPGs, became mainstream. They’ve also appeared in sci-fi movies as part of everyday technology.

But before they were even futuristic concepts, basic HUD’s were first put into practice by the military as early as World War II. Read our slideshow to learn the history of heads-up displays, from then, to now, and even into the future.

Image courtesy of iStockphoto, lsannes

Via Mashable: http://www.mashable.com

15 February
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What Obama’s Budget (And A Second Term) Would Do For U.S. Innovation

Barack Hussein Obama–POTUS to you and me–is the man in control of what’s arguably the world’s only current superpower. At 50, he’s looking for a second go at the country’s top job. In order to get there Obama’s relying, in part, on his Net-savvy staffers to whip up a storm of interest on Twitter, Facebook, YouTube, and even Instagram. Obama’s campaign proved successful last time around, running on a pro-tech ticket. Let’s look at what a second term would mean for innovation–and for us.

Rocket Boosts For Startups

Startups and entrepreneurship really do seem to be close to the President’s heart, and Facebook’s looming IPO,
at $100 billion of value, makes a loud and positive statement for the Silicon Valley
system.

Immediately after
his State of the Union address, Obama sent out a proposal for the
Startup America Legislative Agenda–an outline plan that would fix small
business taxes, enable new ways for startups to seek funding, and
attempt to tackle the issues of science and tech immigration that the
H1-B visa arguments are all snarled up in. It’s safe to say Obama is
going to keep pushing for startups–although he’ll have to push tricky
tax rulings and visa proposals through Congress to do so, and that’s not
exactly a frictionless process.

Shooting For Something Other Than The Moon

Bipartisanship may not be very popular in Congress these days–but it is here! We’ve previously looked at what the administrations of Mitt Romney and Newt Gingrich would mean for innovation in America.

»Would President Romney Be Good For Tech, Science, And Space Innovation In The U.S.?

»Gravitational Pol: What President Gingrich And His Moon Base Would Mean For U.S. Innovation

Obama’s future as President is intimately tied up with the budget his administration proposes, as its outcomes will be played out over a second term. A lot of fuss has been centered on his plans for the future of space, with opponent Newt throwing harsh criticisms around, and a lot of confusion about the future of NASA in general, and the new budget is stirring up more noise–at about the same time the European space effort is doing pretty well.

So, news that the Prez is recommending a deeper cut for NASA’s finances, one that would reduce it to the lowest levels in four years, strikes a curious note. The cut is slight, down to $17.7 billion from a $17.8 billion figure Congress approved in November, but compared to last year’s five-year budget it’s a 5% slide. Ouch. What’ll it mean for NASA’s mighty rockets, moonman, marsmen, and exciting missions to the moons of far-flung planets? Nobody really knows, so we guess “confusion” is the first result. It does seem like one casualty will be ties for EU cooperation in the impressive ExoMars mission, and Mars missions overall look glum. So Obama’s future for space involves sending humans to…generic space, to do…stuff. And probably hitching a ride on some impressive (but definitely not interplanetary) commercial space endeavors.

Not exactly the right stuff to inspire generations of schoolkids!

Smarts In Science

Last week Obama threw a party at the White House for… schoolkids. It was the second annual White House science fair, and as well as mingling with the young crowd, Obama got in a few words about the future of science under his power: “It’s young people like you that make me so confident that America’s best days are still to come.” He mentioned things like winning the future, the best and smartest workers in the world, and future jobs and industries. Good stuff, Mr. President–it tallies with your original pre-election calls, and reminds us that you’re aware that science and engineering underpin man future industrial successes in our techno-centric world. Sure, plenty of the most successful tech entrepreneurs right now were school and university dropouts…but hey, any education is good (which is why he wants to invest millions more into it. Maybe Apple can help? After all, we know the Commander in Chief likes the iPad).

The State of the Union address was more positive for scientists currently working, because it was very pro-science with the President urging no cuts in basic science research, begging for foreign science students to come and earn citizenship, and suggesting tax cuts for high-tech manufacturing firms. It all sounds good, though the last bit is a bit of a pipe dream: Can you imagine how many tax cuts would be needed to make manufacturing as cheap in the U.S. as it is in China?

Investing In Innovation And Immigration?

A good chunk of the 2012 State of the Union speech centered on Obama’s ideas on innovation–he even mentioned he wanted to inspire entrepreneurship so the next Steve Jobs would be grown in America, and wanted to push the same kind of innovation that led to the computer chip. Then he moved on to one of the biggest goals for innovation, which was to create American-produced energy…not just oil (the stinky global-warming criminal) but American-made energy that is “cheaper, cleaner, and leads to new jobs.” A shame that in the words about clean energy that followed there was another emphasis on natural gas, a resource that does require innovative work to access, as it’s yet another greenhouse criminal. But still, way to go Obama, at least you’re no warming skeptic!

Late in 2011, Obama set out the future goals for his health care plan–including a $1 billion spending initiative for innovation in the health care world that would lead to better treatments, cures, and new drugs. And “innovation” is a word he keeps saying (even if it runs counter to some of his spending cut ideas)–so it’s something he’ll focus on in term two. But maybe his speech writers need to innovate to prevent the message from getting tired, eh?

Image: Flickr user j-No

Via Fast Company: http://www.fastcompany.com

25 October
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The Return of Real-Time Social Environments

Max Jeffrey is a serial entrepreneur, podcaster and novelist. He co-founded ThisWeekIn.com, ZeroDegrees, SuperSig and The Palace and is currently writing the sequel to Max Quick: The Pocket and the Pendant (HarperCollins, 2011).

The last few months have seen an explosive resurgence in real-time environments, last popular in the late ’90s. The interesting thing is that this new zeitgeist seems to have taken root in multiple places within the space of a few short weeks.

I’ve seen this all before: I was one of the founders of an avatar chat company called The Palace, Inc. back in 1995. Although quite popular (10 million users at its peak in 1998), The Palace never found a revenue stream that worked. As Jake Winebaum once told me, Palace was a phenomenon, not a business. He was right. But that was then, and this is now.


The New Real-Time Landscape


Let’s examine a few examples. Avatar-based chat room Shaker took the gold two weeks ago at the TechCrunch Disrupt conference. Created as a Facebook app, Shaker lets users enter an isometric environment that resembles a bar. You can see and interact with other fully articulated avatars that look like mannequins. Users can chat, dance, give other users virtual drinks, see which of your Facebook friends are nearby and invite them to join the party. There is no “point” to Shaker interaction; it’s simply fun and engaging.

Then, there’s the twin phenomenon of Turntable.fm and Chill.com. Turntable lets you enter a virtual room (again with an avatar) and either DJ yourself or listen to other users select music. Chill is much the same idea, only it showcases YouTube videos or real-time streamed events. The idea behind both is shared media consumption while chatting with friends as you watch or listen together. If you recall the ’90s show Mystery Science Theatre 3000, you’ll know what I mean.

Worlize.com is perhaps the most Palace-like of the real-time spaces. Allowing for custom avatar uploads and creation of user-owned spaces, Worlize has the expressiveness, color and “aliveness” that made the Palace tick. You can invite your friends to join from Facebook or via a tweeted link. Worlize also allows for a few tricks: embedded YouTube windows and a live feed from your webcam as an avatar option.

Google Hangouts mostly centered on video party-lines wherein users could watch YouTube videos together. And with the most recent upgrade to Google+, shared whiteboards and shared desktops were added. Clearly, Google felt that the real-time environment is where the action is.


Real-Time Tech Has Come of Age


So what’s going on here? Why now, and not back then?

One of the largest challenges we faced back in the ‘90s with these environments was getting people to show up at the same time. I can’t tell you how many times I saw a Palace avatar materialize, look around at the empty room and dematerialize — only to have someone else materialize minutes later. There was no way to synchronize people’s participation.

But now, Turntable.fm sends me email whenever one of the DJ’s I follow starts spinning virtual vinyl. And with the Facebook and Twitter integration of all these environments, rallying up an online party is not all that difficult anymore — they’re virtual flashmobs.

We also faced significant technical challenges back then. The Palace and its competitors required hefty standalone clients or huge Netscape plugins crowbarred into the browser. The frequent changing of avatars, room art and real-time games meant a central server needed to coordinate a large flow of information. The “lag,” as it came to be known, destroyed the illusion of being in a space with other people. Now bandwidth is cheap, content delivery networks deliver art assets quickly, and Twitter and Facebook newsfeeds have pointed the way to solutions once unimaginable.

Lastly, real-time business models have changed significantly over the years. We had three choices with the Palace: charge for the software (nobody wanted to pay because “everything’s free on the Internet!”), charge for registration codes and “extras” (same objection) or charge for advertising. In the ‘90s, however, successful advertising on webpages was akin to sorcery, let alone advertising inside this weird little universe of speech balloons and downloadable clients. We couldn’t convince anyone to advertise at volume.

But again: that was then, and this is now. Zynga and others have shown that the purchase of in-world virtual products to “pimp” your farm, castle, mafia hideout or avatar is a highly lucrative business. Chill is already experimenting with “appointment viewing” of real-time net shows. Recently, the company experimented with This Week In Venture Capital. Finally, I profess that I’ve increased my iTunes purchases thanks to all the new music I’ve discovered within Turntable.fm rooms.


Why Now?


Back to the original question: Why is now the right time for real-time? Why has it grabbed the collective imagination at this exact moment? Simply, it is the last great frontier in social media. It is the logical extension of an already powerful trend.

We’ve been heading this way for some time. First we had Geocities — basically static shrines to this or that topic. Then we had static profiles in Ryze and Friendster and MySpace. Better, but still stale over time. Then Facebook and Twitter materialized, making near-synchronous feeds ubiquitous. It wasn’t quite real-time, but edging in that direction.

Now we’ve finally arrived — real-time is the latest social space. The technology is there and, at last, the right psychology is in place that will make these services explode. And I, for one, welcome our new avatar overlords.

Via Mashable: http://www.mashable.com

24 October
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Facebook Timeline: 10 Stunning Designs PICS

Facebook’s new Timeline gives users a large “cover photo” space at the top of the page. As we’ve already shown, this is a great opportunity to get creative with your profile presentation.

We had so much fun with the last gallery, we’ve collected 10 more awesome profiles, this time focusing on creations that may be simple, but make for stunning designs.

Take a look through the image gallery. Spread the word and keep sharing your designs in the comments. We’re particularly interested in any Halloween-themed designs for a forthcoming Mashable gallery, so get those pumpkins carved!

Via Mashable: http://www.mashable.com

13 September
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NASA Web App Lets You Control Space & Time in 3D VIDEO

NASA has released its “Eyes on the Solar System” 3D environment, a free web browser-based application that lets you navigate a 3D version of the solar system. The app uses video game technology to let you control your point of view from anywhere in our solar system, speeding up time so you can see the motion of the planets, their satellites and NASA spacecraft.

We tried the Eyes on the Solar System app (download here), which first requires a download of the Unity Web Player for Mac and PC. Once you’ve done that, you can fly around beautifully produced models of all the planets, asteroids and the Sun. Or you can enter custom modules created by NASA that highlight missions such as Juno, the recently launched probe that’s currently on a five-year mission to Jupiter.

According to NASA:

“This is the first time the public has been able to see the entire solar system and our missions moving together in real time,” said Jim Green, director of NASA’s Planetary Science Division at the agency’s Headquarters in Washington. “It demonstrates NASA’s continued commitment to share our science with everyone.”

You can even keep tabs on the current locations of NASA spacecraft, with the help of NASA’s actual mission data. Don’t forget to click the Full Screen button for the full effect. Fantastic stuff.

Get the app here.

Via Mashable: http://www.mashable.com

30 August
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Ridley Scott To Revisit “Blade Runner”

It’s been reported that director Ridley Scott has signed on to direct and produce a new installment of Blade Runner for Alcon Entertainment. Although nothing is set in stone, rumors are already swirling that Scott will use 3D to revisit the dystopian universe.

Loosely based on Phillip K. Dick’s Do Androids Dream of Electric Sheep?, Blade Runner remains a seminal film in the annals of science fiction and modern film noir. Scott’s original film, which was released in 1982, stars Harrison Ford as a man tasked with hunting down robot replicants in a dystopian Los Angeles set in 2019.

Deadline, which broke the story about Scott’s plans to revisit the film Thursday, notes that while the original film wasn’t a big hit at the box office, it has gained a loyal following amongst film historians and science fiction fans.

On Friday, The L.A. Times revealed more information about the project and how it came together. According to Alcon Entertainment’s Andrew Kosove, getting Scott on-board was a big part of the studio’s vision for the film. Speaking to the Times, Kosove said “I believe he sees an opportunity to create something that’s wholly original from the first Blade Runner. ”

Scott, who also directed 2000′s Gladiator, is no stranger to taking a new approach to existing content. The director is finishing work on Prometheus, a film that revisits the world inhabited by Scott’s 1979 class, Alien. Scott took a 3D approach with Prometheus, which Fox will release next summer. Although the studio says that Prometheus is its own title, it started life off as a prequel to the original Alien and reportedly still shares many similarities with the first film.

As for Blade Runner, it’s not clear if the film will be directly related to the original film or just inspired by it. Still, as Kosove told the Times, fans shouldn’t expect to see Harrison Ford return, telling the paper:

“In no way do I speak for Ridley Scott, but if you’re asking me will this movie have anything to do with Harrison Ford, the answer is no. This is a total reinvention, and in my mind that means doing everything fresh, including casting.”

Blade Runner fans will likely need to wait until 2014 to see the results in theaters. First, the film will need a screenwriter and a plan of attack.

If Scott does decide to shoot in 3D, as he did with Prometheus, it will be part of a growing trend of directors taking a 3D approach to either revive or enhance existing franchises.

James Cameron broke new ground with Avatar and is reportedly working on two follow-up films. He’s also working on a 3D version of Titanic. Rather than shooting a new version of the second-highest grossing film of all time, Cameron will be retroactively adding 3D to the 1997 film using post-production techniques.

Although American audiences have softened a bit on 3D films since Avatar broke box office records in 2009 and 2010, the technology is still driving the global film business.

Films like this summer’s Harry Potter and the Deathly Hallows Part 2 and Transformers: Dark of the Moon had tremendous overseas performances, driven in large part by 3D ticket sales.

In terms of cinematic history, Blade Runner, along with Stanley Kubrick’s 2001: A Space Odyssey, largely defined the science fiction film. Many modern tech films owe at least some of their existence to Blade Runner. Although we’re not convinced that the original film needs a remake or a prequel, we can’t help but love the idea of Scott revisiting that world, especially using modern technology and filmmaking techniques.

Let us know your thoughts about a Blade Runner revival in the comments.

Via Mashable: http://www.mashable.com

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