22 May
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Samsung’s 55-Inch OLED TV Will Cost $9,000 REPORT

samsung oled tvIf you’re not satisfied with the current LED/LCD TV offerings, and can’t wait for OLED technology to burst onto the big screen scene, you’re in luck: Samsung will launch OLED TVs in the second half of 2012, the AP reports.

Two potential obstacles might prevent you from getting one, though: The TVs will initially be launched in South Korea, at a price of 10 million won, which is approximately $8,750.

For comparison, 55-inch LCDs from Samsung can be bought for as little as $1,000, while high-end models go up to $3,000.

While the Korean launch means we’ll probably see OLED TVs in the global market soon thereafter, Samsung’s head of TV business said it will take two or three more years for OLED TV technology to go mainstream.

Samsung showcased the 55-inch OLED TVs at this year’s CES, amazing us with their thinness, sharpness and color quality.

Via Mashable: http://www.mashable.com

29 February
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Follow-Up: Smartphone Desperation (And Innovation?) At MWC

samsung-beam

The Pico Projector Play

Samsung is guilty of trying to imply innovation in its smartphone lineup by delivering dozens of ever-so-slightly different phones, but its latest move in the Galaxy range is perhaps the boldest: The Galaxy Beam. It’s recipe is simple: Take a chunky but reliable Android 2.3 handset with otherwise fairly typical specs, then add a 15 lumens picoprojector. That wins you headlines like this: “Samsung Galaxy Beam: Play smartphone games on a 50-inch screen” and it sure stands out from many of the other Galaxy phones, and most other big-name Android handsets.

But is it innovative? Not really, as phones with pico projectors have been around for a while now. Admittedly because it comes via Android’s ecosystem and has Samsung’s weight thrown behind it with special apps and the suggestion of thousands of game titles from Samsung’s own app stable it’s likely to do better than these earlier devices. But many smartphone games are all about the unique motion-control input you can manage with a handheld sensor-stuffed phone, and that’s just not gonna work with a pico-projected image on the nearest darkened wall. Neither are many apps likely to be written especially for this platform, as there’s no margin in it.

And yup, you’ll need a darkened wall as, though Samsung says it works in daylight, 15 lumens is pretty dim. This thing’s real strength is projecting a bigger image onto the seatback in front of you on a flight on an overnight flight. But that bumpy plastic’s not the best screen surface–and may really bug your fellow travelers.

Clever move by Samsung? In a way, yes–but really this smacks of depserately trying to pad out a smartphone range with no real innovation.

The Chips, Chips, And More Chips Play

According to Bit-Tech.net, MWC has gone “ga-ga for chips” with a lot of the attention focussed on the different platforms that phones use as their silicon chip engines, and endless claims of bigger, better, faster, more. There’re CPUs based on ARM’s Cortex A9 architecture, now coming to budget phones, its high-end multicored A15 architecture, compared to Nvidia’s Tegra 3 Kal-el CPU, and Qualcomm’s Snapdragon S4.

If you’ve gone acronym blind already, then steel yourself: It gets worse. Intel’s Atom “medfield” Z2460 got a showing. Huawei’s own-effort system-on-a-chip the quad-core K3V2 is also a standout, as it means Huawei is trying a soup-to-nuts ownership of smartphone technologies, including a custom power management chip that draws less than its rivals and 16 separate graphics cores.

These chips of course power phones: HTC’s attention-grabbing One X phone is perhaps the most-talked about this far, and it’s mainly based on its 1.5GHz Tegra 3 CPU, which lets it run blisteringly fast.

And that’s about the size of it. Is it innovative to soup up the current meme, strap it into a warmed-over core phone design and take it in the same direction every other phone maker is taking their product? Not necessarily. Plus you risk confusing, irritating or completely blind-siding the phone-buying public with all these names and specs.

The Better Camera Play

Meet Nokia’s 808 PureView phone. It’s got a 4-inch display, a 1.3 Ghz single-core CPU that’s not going to win too many speed prizes, aging but reliable Symbian OS and a 41 megapixel camera behind a premium Carl Zeiss lens. Yup, that’s 41 megapixels, foiks (sure, there’s some jiggery-pokery involved in averaging pixels down to the final stored image, but it’s clear that this phone’s sold on this main strength).

Remember our concern that the pointless megapixel war was coming to the smartphone? This is that nonsense in action. Because it’s not all about the megapixels: Photography’s all about the optics that lets your camera capture light. Even serious pro-level Canon DSLRs only sport 16 megapixels, but have gloriously large sensor pixel sizes so their low-light performance is amazing, and they can slot some serious glass lenses in the front to take amazing photos using all the tricks of the trade like variable depth-of-field and proper tilt-shift. None of that’s going to happen within the few square millimeters of Nokia’s sensor nor inside its roughly one centimeter front-to-back depth.

It may be better than many smartphone cameras, but that’s not necessarily a universal statement nor is it necessarily something that’ll attract consumers. And it’s definitely not an innovation.

The Not-A-Phone Play

Asus is trying an unusual trick with its Padphone device–using much of the hardware in a smartphone to power a bigger-screen tablet package that the phone piggybacks onto via a special dock.

Clever, and means you don’t have to take “two bottles into the shower,” needing both a tablet and smartphone when going on a long commute, say. But you do still have to carry the two bits of hardware, so the real saving may only be on price. And like those famous hair-cleaning products, it’s possible that a one-for-all system like this isn’t as ideal as letting you choose the device that suits you from both worlds.

Innovative? A little–though the tech is just an evolution of the laptop-becomes-desktop PC meme. One that’ll rock the mobile computing world? Nope.

The Actually Clever Play

Meanwhile over at Kickstarter there’s a fascinating little product that you could do worse than pay attention to. It’s called Node, and it’s a modular smartphone-connecting sensor suite that comes with its own Arduino cores, apps, and plug-in hardware modules.

Why’s it interesting? For starters its perfect for hobbyists to tinker with novel interfaces for their mobile computers, which could lead to some clever innovations in, say, mobile gaming controls that the big makers may pay attention to. But also because its modular nature may ultimately let you plug in a chemical sensor, a radiation sensor, an infrared thermometer or any one of a million other extras. This turns your smartphone into a truly amazing tool–the equivalent of Doctor Who’s famous sonic screwdriver perhaps, able to be pointed at almost anything in order to do almost anything.

It’s clever, lateral, truly innovative and much more interesting than nearly all the “my phone is faster than yours” shenanigans going on at MWC. In the near future, this is where the real innovation in the smartphone world is likely to lie.

Chat about this news with Kit Eaton on Twitter and Fast Company too.

Via Mashable: http://www.mashable.com

28 November
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How Samsung Used Angry Birds to Generate Over 12 Million Minutes of Brand Engagement

The Modern Media Agency Series is supported by IDG. The only thing to grow faster than electronic communication is the amount of digital content. It’s difficult for buyers to find what they want. It’s not much easier for sales reps as IDG Connect’s Bob Johnson found in his research into content used by sellers and buyers…

In an overcrowded and over-hyped marketplace, how do you generate genuine buzz around a smartphone launch? Media communications agency Starcom took an interesting and innovative approach with the recent global launch of the Samsung Galaxy SII by creating an exclusive level of the super-popular mobile game Angry Birds.

“Phone launches have become ever more competitive with an incredible amount of pressure to prove successful within the first few weeks. If Samsung wanted to make an impact with the launch of Galaxy SII, they needed something that was globally relevant, highly engaging and easily scalable across dozens of local markets,” explains Kristen Kelly, VP global business director of Starcom.

“Mobile games and Angry Birds were that opportunity. We knew that our target audience used social games far more often than they watched prime-time television shows, and as the number one mobile game in the world, a partnership with Angry Birds would offer us meaningful access to their over 50 million unique active fans. In addition to the custom Galaxy level, we created an online area for users with never before seen images, online video and a contest where users could enter to score highly coveted Angry Birds’ merchandise, as well as bragging rights to those fans who secured the exclusive ‘Golden Egg.’”


The Partnership


 

 

Starcom collaborated with Rovio to create the Galaxy SII level, with Samsung getting unrestricted access to the beloved Angry Birds characters. Rather than just a badged level, Starcom worked with Rovio and Enrich Mobile to offer a much more compelling, integrated experience and incidentally, the first ever Angry Birds level to be played in zero gravity.

The Angry Birds characters were used in mobile rich media units and video strategically placed throughout the Angry Birds mobile game. Samsung ran more than 14,000,000 rich media impressions within the Angry Birds game mainly in Europe, Asia and Australia, driving users through to a Samsung-owned mobile landing page, which acted as the hub of the campaign.

With the mobile media spend focused on the game, it was complemented by a global social media campaign, with promoted posts on both the official Angry Birds Facebook and Twitter accounts.


The Hub


 

 

Getting potential players through to the “hub” was of course, just the start. The landing pages on both web and mobile allowed Angry Bird users to watch a video showing them how to unlock the “Golden Egg.”

Crucially Rovio designed the gameplay so that the virtual prize, the aforementioned Golden Egg, would be almost impossible to find without watching the video, being told virally via social media, by friends or via message boards.

The news spread quickly, creating a viral buzz for the weird, spacey level and of course, the Samsung Galaxy SII. Starcom reports a high click-through rate to the Samsung SII product pages from the hub, and a high number of competition entrants keen to win Angry Birds merchandise. This campaign had thousands of entries, says Starcom, all of whom Samsung can now communicate with directly.

Justin Lello, CEO of Enrich Mobile, describes the campaign as “seamless to the user in the publisher environment.”

“The Angry Birds/Samsung Galaxy SII campaign was a classic demonstration of how an integrated sponsorship campaign created positive viral buzz from devoted Angry Birds fans around a very slick Samsung owned environment and game play,” says Lello.

“Through this integrated approach, users build positive relationships with brands and in turn an exponential earned return unobtainable through standard display media.”


The Results


 

 

Users have spent more than 12,800,000 minutes engaging with the Samsung branded level. It can be seen as an example of how modern agencies can execute an integrated marketing campaign.

“The development of an ownable Golden Egg Galaxy level, combined with targeted mobile rich across technology and entertainment environments, delivered an incredible response to the campaign — more than 1.6 million game plays and average of eight minutes of engagement per user,” reports Kelly.

“As the level itself was playable globally, the organic seeding and earned online buzz led to game plays from all corners of the globe. Starcom recognized the power of leveraging paid, owned and earned, and negotiated with Rovio to broadcast a message to their Angry Birds Facebook Fan page about the promotion — to 4MM+ fans.”

“We also broadcast the message on Samsung’s Facebook page as well. This active approach to harmonizing the effects of paid, owned and earned, established the success of the Galaxy SII launch. Galaxy SII is already Samsung’s best ever selling phone with more than five million handsets sold in just three months.”


Series supported by IDG


 

 

The Modern Media Agency Series is supported by IDG. There’s universal agreement that digital information is very important for vendors and their prospective customers. But, the amount of content is overwhelming for both groups. IDG Connect’s Bob Johnson conducted research this year to better understand how the content could be improved. Johnson spoke with IDG Strategic Marketing Services Director Howard Sholkin about content valued by users

 

 

Images courtesy of Angry Birds Nest

Via Mashable: http://www.mashable.com

24 June
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Are Samsung’s Mobile Designs Really That Similar to Apple’s? GALLERY

Apple has amended and expanded its intellectual property right complaint against Samsung to include more products and more patents.

In April, Apple filed suit against the Korean giant, alleging that products like the Galaxy S series of smartphones and the original Galaxy Tab copied the look and feel of Apple products, violating the Cupertino company’s patents and intellectual property.

In the amended complaint, Apple has added a number of handsets — including Droid Charge 4G (which Mashable recently reviewed) and the Galaxy S II.

We decided to take a look at some of the Samsung products Apple claims violate its intellectual property to see just how similar the design and UI aesthetic is to the big fruit.

via MacRumors

Via Mashable: http://www.mashable.com

02 June
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Samsung Wants to See the Next iPhone and iPad

The Apple-Samsung patent infringement lawsuit is heating up: Samsung’s lawyers have filed a motion for Apple to provide them with a sample of the next generation iPhone and iPad.

Since Apple keeps very tight wraps around all its upcoming products, it’s highly unlikely that the company will comply with this request, at least without a fight. However, recently Samsung was ordered by a judge to give Apple samples of its yet unreleased tablets and smartphones, including the Galaxy S2 and the Galaxy Tab 10.1.

Add to that the fact that Samsung has also filed a countersuit against Apple citing several patent infringements, and suddenly Samsung’s claims don’t seem that far-fetched.

Nilay Patel examined Samsung’s request and he found some subtle differences between the two requests: Samsung products that Apple requested to see were publicly announced, while Samsung wants to see Apple’s products which are unannounced and – if you disregard the rumor mill – officially do not exist.

Either way, if the motion is successful, only Samsung’s lawyers – not even Samsung itself – would see Apple’s products, and the chances of any info leaking out into the public are very slim.

The full text of Samsung’s filing is available here.

Image courtesy of Flickr, boedker.

Via Mashable: http://www.mashable.com

02 February
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Samsung & Dan Marino “Team Up for Autism” With Online Campaign

Today, Samsung’s philanthropic arm, Hope for Children, and former NFL quarterback Dan Marino launched a new social

media initiative, “Team Up for Autism.”

The online campaign will help raise awareness of autism and funds for research and treatment programs for children with autism.

All you have to do to help is share an infographic with your Facebook friends or tweet using the hashtag #teamautism. Each time someone shares or tweets with the prescribed content, Samsung has been donating $5 to the Dan Marino Foundation, which funds research and supports treatment programs that lead to autistic children, teens and young adults living independent lives.

To promote the campaign, Samsung and the Dan Marino Foundation have launched TeamUpForAutism.com, a site where visitors can learn more about autism and about organizations that are helping people who struggle with this disorder.

Currently, the Center for Disease Control estimates that one out of ever 110 children in the U.S. is living with autism.

Marino, whose son, Michael, is autistic, said in a release, “With more than one million children in the United States living with autism… I recognize the struggles families face. With the support of companies like Samsung, we are able to provide funding, resources, and, most importantly, support to people and families facing the challenges of life with autism.”

A representative of the campaign spoke with us tonight, saying that so many high-profile social media users, including several celebrities, had shared about the campaign that the original $100,000 goal had already been reached and that new goals were to be set in the morning.

Here’s the infographic, created by digital agency JESS3.

To see full version, click the infographic and proceed to the Team Up For Autism site.

Via Mashable: http://www.mashable.com

Valve Interactive
An online marketing and design agency in Portland Oregon