22 February
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Facebook Will Verify Celebs — And Let Them Use a Fake Name

Facebook will today start offering some users the possibility to verify their accounts, TechCrunch reports.

The feature will start as invite-only, allowing public figures (in the beginning, only users with high subscriber counts will be invited) to change their account to verified status.

Once the account is verified, it will appear more frequently in the “people to subscribe to” list.

Twitter launched verified accounts back in 2009, and Google+ launched a similar feature shortly after launch.

However, unlike Twitter’s version of this feature, Facebook won’t display any sort of badge on verified accounts – a somewhat odd decision, since having a way to distinguish the real person from impostors is precisely why this feature is useful to most users.

Instead, verified users will have the option to display a nickname (Facebook normally requires all users to use their real name) instead of a real name, or have their real name places in parentheses.

To verify your account, you’ll have to send Facebook an image of a government-issued photo ID, or a combination of two alternate IDs (such as birth certificate and credit card). While this will certainly make some users uneasy, Facebook promises to delete this data after verification.

Image courtesy of iStockphoto, Jirsak

via TechCrunch

Via Mashable: http://www.mashable.com

29 November
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JumpTime Changes How Online Publications Measure Content’s Value

The Spark of Genius Series highlights a unique feature of startups and is made possible by Microsoft BizSpark. If you would like to have your startup considered for inclusion, please see the details here.

Name: JumpTime

Quick Pitch: JumpTime analyzes the economic value of content based on both its own advertising value and the advertising value of pages to which it directs traffic.

Genius Idea: A new metric for measuring content value.


At first glance, popular web content translates to profitable web content. But after setting economists and computer scientists to work on modeling the reality of the situation, JumpTime begs to differ.

The company launched a product in 2009 that measures a web page’s real-time value based not only on how many times it’s viewed and how much advertisers have paid to be placed on it, but also on how good the page is at directing users to other valuable content on the site. In many cases, content with low appeal to advertisers still adds revenue to the overall website by leading more visitors to pages with higher appeal.

This was the case, for instance, with one of Jumptime clients’ user-generated content sections. From an editorial and brand standpoint, the publication liked the section. But the ad team couldn’t sell it, and the publication planned to eliminate it — until the company measured its value using JumpTime’s metric, FloPower, and saw that it was actually one of the most valuable areas of the site.

“People would go from these areas to the articles with high ad costs,” JumpTime CEO Michele DiLorenzo says. “It was in the publication’s best economic interest to drive traffic to what had before been considered an area with zero value.”

 

 

MSNBC.com, Warnerbros.com, ESPN.com and Hearst Newspapers have all signed on for similar insights. JumpTime’s dashboard shows them the real-time value of each page on their websites and helps them move content that’s creating the most revenue to the forefront. Color overlays indicate more traditional metrics such as clickthrough rates.

While there are numerous tools such as Chartbeat and Google Analytics that help track website traffic data, few analyze the real revenue generated by that traffic. Better number crunching has changed games ranging from Baseball to the stock market, and web publishing could be the next.

“The only way you get this kind of insight is to use a big data solution,” DiLorenzo says.

 

 

Image courtesy of istockphoto, Jaker5000


Series Supported by Microsoft BizSpark


 

Microsoft BizSpark
The Spark of Genius Series highlights a unique feature of startups and is made possible by Microsoft BizSpark, a startup program that gives you three-year access to the latest Microsoft development tools, as well as connecting you to a nationwide network of investors and incubators. There are no upfront costs, so if your business is privately owned, less than three years old, and generates less than U.S.$1 million in annual revenue, you can sign up today.

Via Mashable: http://www.mashable.com

14 September
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Tagstand Wants to Make NFC Technology Simple for Businesses

The Spark of Genius Series highlights a unique feature of startups and is made possible by Microsoft BizSpark. If you would like to have your startup considered for inclusion, please see the details here.

Name: Tagstand

Quick Pitch: Tagstand is an NFC platform that simplifies the NFC stack for businesses and developers.

Genius Idea: Program and manage NFC stickers on the web.


“The way your phone interacts with the real world is going to become quite fundamental,” predicts Kulveer Tagger. Tagger is betting on the trend with Tagstand, a startup serving as a platform that businesses and developers can turn to for NFC tag procurement and management.

Customers can purchase packs of stickers, and then use the Tagstand Manager to program — and reprogram as often they see fit — how those stickers function on objects in the real world. They can also track sticker usage.

Tagstand could theoretically, depending on the whims of the tag owner, allow a consumer with an NFC-enabled device to touch his phone to a sticker to check in on Foursquare one day and view a promotional video or product page the next. The point is clearly to commodify NFC technology — to package it up, sell it to businesses and marketers, and make it consumer-friendly in the process.

One problem: consumers aren’t yet toting around NFC-enabled devices en masse. But should that change — and research firm Juniper forecasts that it will — Tagstand, says Tagger, hopes its first-mover status will solidify it as a harbinger of the NFC revolution in the states.

In the right-here and right-now, Tagstand appears to be pulling in impressive sales and traction for a three-month startup in a nascent market. “We’ve had loads of developers and businesses contact us,” Tagger says. “We’re basically finding out what we think are going to be the first applications of NFC.”

Outdoor marketing is surfacing as the most popular application, he says. A Tagstand customer in India, for instance, made a bulk purchase of 20,000 tags for $10,000. The customer plans to put tags on movie posters at malls and cinemas in India, he says.

Next on the agenda for Tagstand is to give startups access to NFC payments capabilities and release an API for its tag management system.

Tagstand is a graduate of Y Combinator’s summer of 2011 session. The startup is in the process of raising additional funding.


Series Supported by Microsoft BizSpark


Microsoft BizSpark

The Spark of Genius Series highlights a unique feature of startups and is made possible by Microsoft BizSpark, a startup program that gives you three-year access to the latest Microsoft development tools, as well as connecting you to a nationwide network of investors and incubators. There are no upfront costs, so if your business is privately owned, less than three years old, and generates less than U.S.$1 million in annual revenue, you can sign up today.

Via Mashable: http://www.mashable.com

13 September
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People looking for ‘more of the same’ aren’t actively looking

While there may be a lot of them, they’re satisfied with what they’ve got, which means that they’re hard to attract.

No, the real opportunity is in reaching out to the dissatisifed, to those in search of something new.

By Seth Godin: http://sethgodin.typepad.com/

05 September
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Eric Schmidt: If You Don’t Want To Use Your Real Name, Don’t Use Google+

Already using Google+? Follow Mashable’s Pete Cashmore for the latest about the platform’s new features, tips and tricks as well as social media and technology updates.

Google+ was meant to be an identity service, Google Chairman Eric Schmidt said this weekend, shedding some light on Google’s reasoning behind Google+’s controversial real-name policy.

Google’s requirement that members of its social layer, Google+, use only their real names has been a point of contention for several weeks — especially for people with uncommon names and people who prefer to use pseudonyms. Schmidt’s comments at the Edinburgh International TV Festival reveal a new perspective on Google+.

NPR’s Andy Carvin asked Schmidt how Google justifies its names policy when it could put people at risk.

“He replied by saying that G+ was build primarily as an identity service, so fundamentally, it depends on people using their real names if they’re going to build future products that leverage that information,” Carvin wrote in a Google+ post. “Regarding people who are concerned about their safety, he said G+ is completely optional. No one is forcing you to use it. It’s obvious for people at risk if they use their real names, they shouldn’t use G+.”

Paraphrasing Schmidt’s comments, Carvin wrote that the Google exec also said the Internet “would be better if we knew you were a real person rather than a dog or a fake person. Some people are just evil and we should be able to ID them and rank them downward.”

Because Schmidt’s comments were made during a Q&A session, Carvin said he wasn’t able to ask any follow-up questions.

On Sunday, venture capitalist Fred Wilson followed up with his own thoughts on Schmidt’s “identity service” comments and the products that Google might build based on users’ information.

“It begs the question of whom Google built this service for? You or them,” Wilson wrote in a blog post. “And the answer to why you need to use your real name in the service is because they need you to.”

Since its launch in late June, Google+ has begun to spread its reach across the web. The +1 button now shares directly to Google+ and it’s added friend annotations; and Google+ posts now appear in Google search results. The pieces all fit together to provide Google with a broader picture of its users — not just on Google products anymore.

How could Google leverage users’ identity information for new products? Perhaps through more targeted advertising or personalized search, or maybe something completely different.

Wilson seems to imply that just knowing Google’s intentions is useful. “Well at least we got that out there and can deal with it,” he concluded.

Image courtesy of Flickr, Charles Haynes

Via Mashable: http://www.mashable.com

28 July
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Why Location-Based Gaming Is The Next Killer App OPINION

This post reflects the opinions of the author and not necessarily those of Mashable as a publication.

Greg Steen currently serves as a trendspotter for Moxie, discovering and assessing marketing implications for global trends. He has over five years experience in analyzing trends and creating strategic campaigns for brands such as Verizon Wireless, Marriott and the Alzheimer’s Association.

Capture the flag. Hide and seek. Marco Polo. These location-based games brought hours of fun to many of us as children. Then video games came along and suddenly the only location you played in was the living room. Now this shift is coming full circle as innovative mobile games are using geo-location, image recognition and augmented reality technologies to combine the real and virtual worlds.


Location-Based Games Are Already Starting to Emerge


For example, the popular Finnish iPhone game Shadow Cities, which recently made its debut in the U.S., uses the city of each player as a game board, allowing them to roam their neighborhood casting spells and taking over city blocks. Players can engage with others nearby by either teaming up or fighting over territory.

Angry Birds will soon include location-based features that give players access to new characters and content. Players will also be able to compete with one another on a unique leader board tied to each location. This feature will turn coffee shops, bars and apartment buildings into proving grounds for the next Angry Birds champion and could serve as a great ice breaker for players that compete in the same spot at the same time.

Paparazzi is an Android game that layers digital animation on top of the real world, a technology known as augmented reality. The game challenges players to take photos of a 3D character standing on a table. The character becomes agitated and will throw tea cups at the player. He’ll even jump onto the phone itself if given the chance.

Games such as these can be a great fit for marketers looking to connect with customers. Logos, buildings and products can all be incorporated into the gaming environment through barcode scanning, image recognition or GPS. Such games add more depth to social check-ins, a field where developers are still trying to figure out how to create worthwhile experiences. MyTown is an early example of how this can work. Players buy and sell the locations they check in at, much like Monopoly, and products are integrated through barcode scanning, which can unlock virtual goods and manufacturer promotions.


The Location-Based Gaming Market Is Poised for Growth


A confluence of smartphone adoption and interest in gaming has laid the foundation for mobile games to become a cultural touchstone and an extremely profitable industry. eMarketer estimates that 31% of mobile users have a smartphone and projects that 43% of mobile users will have one by 2015. That’s 101 million people. Interest in gaming has grown rapidly as well. According to Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal, 183 million Americans report playing a game for an hour a day. That’s more than half of the population.

All it will take is one breakout success and the market will explode with new players and more innovative games. Marketers should look for successful games to partner with rather than creating their own, since building a player base from scratch is difficult. But marketers would do well to think about how these integrations can enhance the gaming experience. Developers have been known to turn down partnership dollars if they fear the in-game additions won’t add something meaningful to the game.

A good example of a brand integration that improves the gaming experience is the Dreyer’s Fruit Bars campaign that is running in FarmVille. Players have the opportunity to plant Dreyer’s branded crops, which are more profitable than comparable plants and create the possibility of receiving recognition as a top grower. Dreyer’s is even bringing the promotion into the real world by selecting a few players to travel to Farmville, Virginia, and plant an actual fruit orchard for the community.


Conclusion


The market is primed for the right game to galvanize interest in experiences that combine the real and virtual worlds. Just as FarmVille put social gaming on the map and Angry Birds brought attention to mobile gaming in general, we could see a wave of smartphone owners flood the application markets looking for similar experiences. This will present a valuable opportunity to marketers that want to foster emotional connections with their audiences, so keep a close eye on new releases and brace yourself for the next big thing in mobile gaming.


Via Mashable: http://www.mashable.com

07 March
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Behaviorgraphics: Discovering the “Me” in Social Media

    Social media is a deeply personal ecosystem that I lovingly refer to as the EGOsystem. As such, there is a “me” is social media for a reason. It is quite literally a world in which we are at the center of our online experiences, a place where everything and everyone revolves around us.

    Placing ourselves in the role of this emerging social consumer for a moment, brands, businesses, and media aren’t sure how to see or reach us directly yet. We’re lured through creative attempts to follow them on Twitter or “Like” them on Facebook. But for the most part in social media, we are faceless consumers brought only to life through avatars, bios and a history of our online activities and connections.

    Sometimes we’re part of demographic studies where we’re grouped by age, income, gender, education, etc.. Sometimes, we’re part of psychographic studies where we’re grouped by commonalities, shared interests and passions, and themes. And often, we’re lumped together through keyword mentions or online influence scores. But the real question is, who are we online and what makes us connect, share, and live online? Finding these answers is revealing and hopefully, inspiring.

    If ignorance is bliss, awareness is enlightening…

    Behaviorgraphics

    Last year, I teamed up with my good friends at the JESS3 creative agency run by Jesse Thomas and Leslie Bradshaw to capture the essence of how and why people were “living in public.” The characteristics of online behavior were diverse to say the least. However, I documented recurring traits and organized them into 18 categories.

    I’m happy to share that Behaviorgraphics is now available as a free high resdownload and also as a 22 x 28 poster.

    Click below for various sizes(free):

    1. Presentation/Slide

    2. High Resolution

    3. Poster

    Which one/s are you?

    At the center is Benevolence – The unselfish and kindhearted behavior that engenders and promotes recognition and reciprocity, and in doing so, earns the goodwill of those around them. This is the hub of social networking with a purpose, mission, and a genuine intent to grow communities based on trust, vision, and collaboration.

    Problem Solvers – One of the most common sources of conversations and updates in social media are questions…people seeking information in the hopes that commenters will respond with resolution or direction.

    Commenters – Providing thoughts, opinions, observations, experiences, and sometimes, unfiltered reactions to the information shared online. They are less likely to produce original content, but are compelled to share their views based on the introduction of content by others in and around their social graph.

    Researchers – Peer to peer influence is prominent in social networks and researchers rely on their social graphs for information and direction to make qualified decisions. They are also active in championing polls and surveys to truly learn about the thoughts and opinions of those connected to them.

    Conversationalists – Participation in conversations through proactive updates seeking responses or direct responses to other content, conversationalists fuel threads within and across networks.

    Curators – In the context of behaviorgraphics, curators carry a different role. This group works diligently to find and only share what captivates them as filtered by what they believe will interest their followers.

    Producers – Among the more elite group of online participants, their stature is earned by the amount of content they generate within multiple networks.

    Broadcasters – Social media is proving to be both an effective broadcast and conversational platform. Broadcasters are mostly one-way communicators who either intentionally or unintentionally push information to followers without injecting conversational aspects into the mix.

    Marketers – Profiles dedicated to marketing ideas, products, or services and may or may not include content outside of their portfolio, unless the account is focused on funneling beneficial and value-added solutions to specific audiences regardless of origin.

    Socialites – Individuals who have earned varying levels of weblebrity, these new internet famous personae earn recognition and attention in online networks which is increasingly spilling over in real world fame.

    Self-promoters – Unlike broadcasters and marketers, self-promoters are unconcealed in their intentions through constant updating of activities, events, and accomplishments.

    Egocasters – Contribute to the “ego” in the egosystem and represent the evolution of self-promoters. Through constant promotion and the activities and responses that ensue, promoters graduate to a position of perceived prominence and collective unawareness.  What they think and say is what they believe to be the reality for one and for all. They lose touch with perspective as listening gives way to telling…

    Observers – Often referred to as inactives, lurkers, or simply consumers, Observers represent the majority of the social Web today, defined by those who read and also share information in the backchannel, including email, and also in the real world.

    Social Climbers – Social capital is not only something that is earned in social networking, it is something that is proactively pursued by those whose sole mission is to rise to the top. These individuals intentionally climb ladders on the avatars, profiles, and social capital of others most often misrepresenting their purpose and stature to earn an audience based on disingenuous intentions.

    TMI – The things some share in social media continue to blur the line between what’s relegated to inner monologue versus that for sharing with others in public. The state of sharing “Too much information” is dictated by those on the receiving end of the update, not those who publish it.

    Spammers – Those accounts and profiles that are created to push messages blindly and without regard for those with whom they come into contact. Often times they’re tied to current events (using trending keywords or hashtags) or targeting influential voices to lure them into clicking through to their desired goal.

    Leachers -Not included in the graph, but an important category to recognize as leachers take the good work of others and channel it into their own accounts almost exclusively for the sake of promoting their cause.

    Complainers – When we love something, we tell a few people; when something bothers us, we tell everyone.  Complainers are often sharing their discontent as a primary ingredient in their social stream. And, as customer service takes to the social web, these complainers are only encouraged to share their experiences to achieve satisfaction and earn recognition for their role as the new social customer.

    Via Brian Solis: http://www.briansolis.com

    16 January
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    A culture of testing

    Netflix tests everything. They’re very proud that they A/B test interactions, offerings, pricing, everything. It’s almost enough to get you to believe that rigorous testing is the key to success.

    Except they didn’t test the model of renting DVDs by mail for a monthly fee.

    And they didn’t test the model of having an innovative corporate culture.

    And they didn’t test the idea of betting the company on a switch to online delivery.

    The three biggest assets of the company weren’t tested, because they couldn’t be.

    Sure, go ahead and test what’s testable. But the real victories come when you have the guts to launch the untestable.

    By Seth Godin: http://sethgodin.typepad.com/

    02 September
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    success: Richard St. John (from TED)

    Why do people succeed? Richard St. John compacts seven years of research into an unmissable 3-minute slideshow on the real secrets of success (Hint: Passion, persistence, and pushy mothers help)

    Valve Interactive
    An online marketing and design agency in Portland Oregon