21 January
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4 Management Lessons From The Overhaul Of Android’s UI

There are a lot of things you might say about an Android phone–that it’s more powerful than the iPhone, more customizable, better integration with Google services. But one thing you probably wouldn’t say about an Android phone is that you love it–can’t-live-without-it, rip-it-out-of-my-cold-dead-hands love it. When Matias Duarte (the designer behind the T-Mobile Sidekick and Palm’s WebOS) joined Google a year-and-a-half ago as senior director for Android user experience, he set out to change that.

But Duarte has been around the block a few times. He knows you can’t just walk into a place like Google, wave a wand, and make large-scale changes–especially when the inmates probably don’t think there’s anything particularly wrong with the way they’ve been doing things to date, thank you very much.

The fact that the latest version of Android, release 4.0, code-named “Ice Cream Sandwich” (shipped in December on the Galaxy Nexus), is such a leap forward, and perhaps, even, bordering on beautiful, means that Duarte was able to convince Google’s Android team to see things his way. Here’s how he did it.

Know that no one else might think there’s a problem, even if you do

Duarte walked into Google knowing there was a long way to go with the Android interface. But he was also aware that it’s one thing to try to convince people to change what they’re doing when things are going poorly. It’s another entirely when things are actually going quite well. “I was going to have to ask them to change the way they’d been doing things for years,” he says. “And the way they’d been doing things led to great commercial success.” If he tackled his assignment without acknowledging that, he would likely run smack into opposition.

And so he decided to …

Run a baseline study to identify users’ core issues

“I needed to have a mechanism that would both give me confidence that we were making the right changes and would also really engage everybody and not make them feel like we were arbitrarily throwing away work that had worked for them in the past,” Duarte says.

So he built up his research team–that was his first major step–and then initiated a study to establish users’ baseline attitudes toward Android. The three principle questions were: How did users feel about Android? How did they actually use Android phones? And how did Android compare to other platforms?

The first thing they found was perhaps predictable: People who have started using smartphones feel like they are an extension of themselves. They can’t imagine going back.

But the team also found two other things. The first was that users felt Android was hard to learn–though they didn’t actually phrase it that way. “They felt that, even though the device was powerful, maybe they weren’t smart enough to unlock that power,” Duarte says. “Of course, that’s not really their fault. That’s our failure.”

The second thing they learned is that users didn’t really love their Android devices. “Oftentimes there was enthusiasm, but beyond that sense of necessity, that sense that ‘This is my lifeline, I can’t live without it,’ there was seldom the positive that goes beyond that, the sense that they really loved it.’”

“It’s kind of funny to talk about something that you don’t hear as a finding,” Duarte says, “but when you do research, you have to be alert to the things that are unspoken as much as the things that are said.”

Bring your stakeholders along on your research

As they were doing the baseline study, Duarte’s team brought engineers out into the field with them to observe what the users were saying. “Engaging people in the research gives it credibility,” Duarte says. “They see first-hand what people are saying. So it’s not somebody else telling them, ‘Oh, by the way, maybe there are some issues that we should look at.’ They can see the real customers, and they can see the kinds of problems that they’re having, and that provides an opportunity for us to have a dialogue, to say, ‘Look, these are some things we could do to alleviate that.’”

Use the baseline research to establish your design goals

After seeing users’ attitudes to the operating system, the team established three goals for the next phase of Android design, which would serve to give the team focus and, as Duarte said above, confidence that they were investing their efforts in the right places:

1. Transform Android into an OS people fall in love with.

“We knew as designers that, for a really successful product, people should be having a stronger emotional reaction,” Duarte says. “They should be talking about how much they love it, how much they desire it, how much they appreciate it.”

2. Make Android truly simple and straightforward to use.

“People know that Android is powerful, and they’ve felt a little bad about it when they can’t figure it out,” Duarte says. “We want to turn that around and make you feel like you completely understand the system.”

3. Have users associate Android’s cutting-edge innovations with things that will turbo-charge their own lives.

Google is constantly turning out pioneering features, like voice actions or, the latest, Face Unlock, which allows you to unlock your phone using facial recognition software. Android wants users to have the feeling that “the technology is not just there for technology’s sake,” Duarte says, “but it’s there to make you an amazing person–to essentially unlock your own digital superpowers.”

This is part one of a two-part story on the design overhaul of Android. Stay tuned for the second installment, which will detail how Android is meant to create a visual look that recreates the experience of the printed page.

Top image by GWImages/Shutterstock

Via Fast Co Design: http://www.fastcodesign.com

06 December
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Ice Cream Sandwich Doesn’t Have Flash Support (For Now)

The latest version of Google’s mobile platform, Android 4.0 or Ice Cream Sandwich, lacks a Flash player, and there’s currently no option to download it from the Android Market.

Since Adobe recently said it has stopped the development of Flash Mobile Player, this could mean that Ice Cream Sandwich is never getting its Flash player, but according to Google, this is just a short-term delay.

“Flash hasn’t been released for ICS yet so as far as we know, Adobe will support Flash for ICS,” said Google in a statement.

There’s currently no info on when, exactly, Flash is coming to Ice Cream Sandwich devices. It is likely, however, that Android 4.0 will be the last version of that operating system to feature the Flash Mobile Player.

via SlashGear

Via Mashable: http://www.mashable.com

11 November
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HTC Edge Could Be the World’s First Quad-Core Smartphone

 

 

Just when we started getting used to dual-core smartphones, here comes a quad-core smartphone, the HTC Edge. Whether it’s the first-quad core handset in the world is still up for debate, but if the rumors are true, it’ll be the most advanced.

Looking a lot like that HTC Rezound we were admiring last week, its inner parts list has a similar spec sheet, with a gig of RAM, 8-megapixel camera with the F/2.2 lens, and it will even have the Beats audio enhancement package.

But that’s where the similarity ends. The Edge has a relatively gigantic 4.7-inch screen (compared with the Rezound’s 4.3 inch screen), and then there’s that Nvidia Tegra 3 processor with its quartet of cores, each zinging along at 1.5GHz. All this updated tech will reportedly be shoehorned into a package that’s just 10mm thin.

By the way, in an NVIDIA demo last spring, the company showed its Tegra 3 processor running twice as fast as its predecessor, the Tegra 2, and also running faster than an Intel Core 2 Duo T7200 chip. So we’re talking about laptop speed in a smartphone. Here’s a video of that demo, which also suggests the Tegra 3 sips less battery power than the Tegra 2:

 

One disappointing spec in this HTC Edge phone is a lack of the faster LTE capability, but it’s still no slouch with 21 megabit-per-second HSDPA connectivity on board.

Our friends at Pocketnow say they expect this beast of the smartphone to go on sale late in the first quarter of next year (or early in the second quarter), hopefully packing that shiny new Ice Cream Sandwich (Android 4.0) operating system.

Our take: The idea of a quad-core smartphone that’s as fast as a laptop in the palm of your hand is quite impressive. However, are people concerned about how smartphones are too slow? We’re not hearing that complaint nearly as much as worries about the nagging problem of too-short battery life.

And with its screen that’s significantly larger than most, along with two extra cores, wouldn’t the laws of physics require more battery power to run all this? Although the Tegra 3 chip is said to use less power than the Tegra 2, that larger screen will probably run the battery down faster, and the rumor didn’t include any info about improved battery life.

Let us know in the comments if you think it’s more important to have four cores on a smartphone than longer battery life. Or can we have both?

The phone will probably look a lot like this:

Via Mashable: http://www.mashable.com

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