Archive for May 3rd, 2012

03 May
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A Mechanical Roof Tweaks Concert Acoustics In Real Time

Since humans started building large buildings, we’ve been obsessed with the acoustics of our theaters and concert halls. And despite all that time to get it right, we’re constantly deploying new materials and computer-calculated designs to create perfection in the sound of live performance.

Resonant Chamber feels like architectural acoustics has, at last, met its natural conclusion. In a huge collaboration spearheaded by design firm RVTR, engineers, composers, and designers have constructed what are essentially transforming roofs that can adapt to the sound of performers and reshape themselves to complement and amplify the audio.

“The goal is not ‘perfect’ acoustics, but rather variable acoustics for different applications,” explains RVTR’s Geoffrey Thun. “To enable a single venue to provide ideal conditions for a range of music performance and audience configurations would be fantastic.”

The system is described best as “rigid origami,” a collection of triangle panels that hang from a track, driven by motors to shift positions on command. The panels themselves come in three varieties: One is bamboo plywood, which reflects sound. Another is porous polypropylene, which absorbs it. And the third is actually a hollow panel that’s been filled with a speaker. With these three counterbalancing tools at its disposal, the Resonant Chamber can play chess with sound waves, creating a strategic structure to match any style of performance.

But the real promise of the system is its potential to go live. “We are currently developing a customized software interface that can track, control, and predict the physical systems performance in real time,” Thun explains to Co.Design. In this next model, microphones follow various frequencies to make immediate tweaks to the physical and aural landscape. Imagine a rock concert that could add a real chamber reverb to select songs, or an orchestra that could accentuate a melody without changing the volume at which it played.

As of now, RVTR is also looking to scale their prototype, with the goal of creating a 1,000-square-foot installation. “Our early system simulations suggest that the system is scalable,” writes Thun. “We also anticipate that specific geometric patterns utilized to date will likely be modified as will the actuation logics moving forward–that’s why we iteratively prototype.” So the Resonance Chamber of today may look much different than that of tomorrow.

Ultimately, with such a duplicable and adaptive system, RVTR could take over, not just the concert space, but any live environment in need of dynamic adjustment (busy restaurants come to mind). But until then, we’ll all have to do what we always do: ignore that obnoxiously loud bachelorette party at the next table over, and pretend the band we’re about to see won’t inevitably sound worse than they did on their studio album.

Hat tip: The Creators Project

03 May
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Software Helps EV Station Owners Become Entrepreneurs

Owning and operating a public EV charging station just got a little easier thanks to new management software that can turn a charger into a business opportunity.

WattStation Connect is a cloud-based EV charging station management system that’s compatible with internet-connected GE WattStation chargers. While drivers already have a myriad of services they can use to search for public plugs and see what prices they’ve put on electricity, WattStation Connect makes it easy for owners of charging stations to set hours and rates using a computer or smartphone.

It’s an easy way for EV owners to make some cash off their home charging setup, or for businesses to install public charging stations in their parking lots. Apps like PlugShare and Recargo already let anyone with a free electrical outlet publicize their charging station, and software like WattStation Connect can turn it into a business. Like a convenience store owner who puts an ATM next to the coffee maker and collects the transaction fees, a charging station may soon become yet another source of revenue for anyone with a parking space and an electrical connection.

Using the WattStation Connect software, owners can decide whether the station is public or private, then choose when it’s open and how much a charge should cost. Owners can charge for electricity by the hour, by the kilowatt hour or require a flat rate upfront. It’s also possible to set up dynamic pricing by time, or allow separate users to pay different rates. For instance, a business owner could let his or her own employees charge for free but ask the general public to chip in for electricity.

GE’s partnered with PayPal to collect payments, and EV entrepreneurs can download reports showing exactly how much money their stations have made. The system features a dashboard to show which stations are in use or need service. Additionally, owners can send realtime status updates to frequent users who have given their e-mail addresses.

With its simple interface and ability to control and monitor charging stations remotely, the setup should make it easier for charging station owners to join the growing private, ad-hoc EV infrastructure.

Photo: GE Reports

Via Wired Autopia: http://www.wired.com/autopia/

03 May
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Future Scratches

Graffiti or Art

Are you a collector? If so, of what? I’m not, but I know the culture. I grew up reading comic books and buying music and haunting bookstores. in all cases, there’s always a sub-tribe of collectors, the kind who scour bins, sometimes seeking the rare and expensive, but other times, seeking the rare and cast off. These are the bin-pickers, the type who must stop at yard sales.

I had all these thoughts, random thoughts, and they could all be blog posts, or they could be nothing. Some of them take time to absorb. Not all of these apply to you. Pick through these as a kind of bin full of tapes and bits you could use to mix into your own stories and songs.

Future Scratches: The Discount Bin

You, the talent, must find the business that supports your storytelling. The studio no longer knows. Replace “studio” with “publisher,” if you’re an author.

No platform? No problem. It’s just harder that way. Start somewhere. Get known for something. Nurture that community and grow it slowly.

If you’re not serious about content creation as a tool of your business-making, you’re not serious about using the web as a business tool.

It doesn’t matter if you’re not serious. The web can just be fun. Relax, if that’s what you want.

Strange Bedfellows

You can be the creator, the distributor, the servicer, or maybe the commentator. You can even be all. But knowing which brings you business is the whole value game.

Start. Start. Start somewhere. Worrying or thinking or doubting are all soap without a bubble wand.

On my phone, I can create music, read a magazine, have conversations, write stories, sell things, accept payment, and more. If you’re not configuring your business to face the mobile everything-maker, then you’re skipping the most obvious big sector of potential digital growth for your company.

Picking any one thing and working on that is better than thinking about working on something.

Lonely without a plate

If you’re not making it easy to buy, people will oblige you and not buy.

Stop waiting for your big chance. Those come when you make them happen. They come when you dare to say what you really think.

You can read about sex all day. It’s still not as fun as having it. Same thing with most business experience.

I love olives

The world is tapas. If you’re waiting for the perfect amount of time, you’re going to miss the big meal.

London Closes as 6pm

If you fancy yourself a business owner, start thinking like a business. And by that, I mean, “how do I grow relationships with my best potential partners?”

The most successful people I know lead with, “Tell me more about you! I’m dying to know.” They rarely talk about themselves. That’s why they’re successful.

You are very wonderful and worth it. Here’s a cookie. Now, do the hard work that it takes to eat off the bigger plate.

We are filming you. Everywhere.

If you think your product or service or YOU are boring, it is (you are). That’s your vote first, and you’ll help influence us.

None of this matters. What matters is you taking action.

Lastly

If you’ve had even one or two little twinges of “a-ha,” then I’ve done my job. Thanks for picking through the bin.

Lastly, I want to ask you to sign up to my free newsletter that comes out weekly. I promise to challenge you even more in there. We get up to some really interesting things there weekly, and it’s a very personal back and forth experience. If you’re seeing the word “newsletter” and thinking “information about social media” or “news about chris,” then you’re missing the greatest trick the devil ever pulled.

And thank you.

Chris Brogan is an eleven year veteran of social media using both web and mobile technologies to build digital relationships for businesses, organizations, and individuals.

03 May
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3D On All Platforms: Is It Worth It?

Guest post by James Stewart, Director at Geneva Film Co

The debate surrounding 3D’s viability across all platforms continues to rage. Nay-sayers maintain that 3D is merely a “flash in the pan”… a “fad”… soon to fade into technological obscurity. Yet visionary artists and innovators continue to drive 3D technology deeper into the very fabric of our screen-based culture. For brands, agencies, and content creators, is it worth it? In a word: YES.

THE 3D REVOLUTION

James Cameron’s Avatar set the stage for 3D’s emergence in 2009 by showcasing, to a global audience, the true potential of this immersive technology. From that time, a 3D revolution has been slowly changing the media landscape, project by project, day by day, year after year. Once considered a hollow gimmick, 3D has matured into a full-blown phenomenon. In fact, of the 10 movies that have ever crossed the $1 Billion mark, 6 are 3D films with Avatar topping the list. And there is little sign of this trend slowing down. 2012 will see blockbusters like The Hobbit, Men In Black, The Amazing Spiderman, and Ridley Scott’s Prometheus hitting theatres in three dimensions. The format continues to gain greater acceptance by audiences and critics alike. The epic 3D adventure Hugo by cinematic master Martin Scorsese is a prime example, topping this year’s Oscar nominations with 11, winning 5.

One Wall Street analyst decried 3D to be “over” in 2010 when only 38% of the $1Billion grossing Pirates of the Caribbean: On Stranger Tides box office could be attributed to 3D (down from the standard 55% – 80%). If 38% of your customers were demanding a 3D feature would you consider it dead, especially if that feature was selling at a 15% premium? Hugo’s opening box-office was 75% from 3D screenings. The latest box office hit is another 3D re-release: James Cameron’s Titanic. The 3D reboot debuted in China and earned the second-highest opening day ever in the country, selling approximately $11.6 million worth of tickets. It’s a hit across the UK and U.S. as well.

3D COMES HOME

The 3D revolution is no longer being waged on the sliver-screen alone. The real in-roads are being blazed by the growing list of 3D-capable devices that allow consumers to experience the brands they love in 3D, anytime and virtually anywhere. This is no accident. The success of any technological innovation can always be traced back to the moment it found its way affordably into the hands of the consumer– from the personal computer, to High Definition TV, and now 3D. At the center of this surge is the 3D TV market, which showed promising growth in the 4th quarter of 2011, and is tracking for even larger gains through 2012. According to Research and Markets, the global 3D TV market size is expected to exceed $100 Billion by the end of 2014. Which begs the question: in what industry would a product worth $100 Billion in sales be considered “a passing fad”?

3D GOES MOBILE

2011 saw the launch of several “glasses-free” 3D mobile devices, including the LG Optimus 3D Max, the HTC EVO 3D (both of which offer the ability to record and take photos in 3D using dual cameras) and more recently, the Gadmei 8” 3D Tablet. These relatively inexpensive devices offer consumers the full 3D experience in the palm of their hand. This evolution of 3D technology has opened the door for a wide variety of 3D creative needs, from mobile games, to applications, to advertising geared toward the mobile 3D market. The stage is set for brands and their agencies to leap off the screen and into the hearts and minds of the customers in ways never thought possible before. My company, Geneva Film Co., has produced 3D spots for Lexus, Sprint and others, bringing global brands into this next dimension. These projects– produced mainly for cinema– will next find their way to 3D TV and mobile platforms. As the popular YouTube 3D channel has shown, mobile user-generated 3D content can be an immersive experience with huge “viral” potential. In fact, YouTube not only allows stereoscopic 3D footage to be uploaded online, but also offers users a chance to convert their 2D HD footage to 3D with a click of a button online. It’s almost too easy.

3D CONTENT = RETENTION

Another exciting avenue currently being explored is 3D content in the classroom. Several schools across Europe have already started utilizing 3D projection. Astudy conducted on behalf of Texas Instruments showed a 17% increase in test results for those students who viewed 3D content as part of their normal curriculum. It also found attention-levels soared, with 92% of the class paying attention, versus 46% in the traditional 2D learning environment.

This type of 3D retention and engagement is not limited to the classroom. A similar study also conducted by Texas Instruments showed that viewers presented with 3D advertising content were as much as 20% more likely to retain that information than those who saw a 2D counterpart. These promising statistics bode well for Brands who develop 3D content as part of their marketing activities, as well as for agencies and content creators who offer this type of 3D impact to their clients.

3D’s GOT GAME

On the front lines of the 3D revolution are the Gamers: fearless consumers who are always ready to embrace new technology to elevate their gaming experience to a more immersive level. The Nintendo 3DS has sold over 15 million units worldwide and continues to gain traction in the US market thanks to a price cut that saw sales numbers soar. 3D-ready game consoles like Sony’s PS3 and Microsoft’s Xbox 360 now feature franchise titles like Grand Turismo and Call of Duty in immersive 3D splendor. This in turn propels 3D TV sales as gamers scramble to update their home systems to be 3D ready. By its very nature, gaming and 3D technologies are a match made in heaven, tapping into the very essence of what makes 3D so exciting: it just feels real.

3D CONTENT IS KING

Ultimately, content is still king. Like the HD revolution that preceded it, 3D now has the platforms to support widespread use in every aspect of daily life. However, without content to bring these devices to life, consumers will have little reason to buy. As a presenter at both TED, and Cannes Lions, my experience has been that the enthusiasm for 3D has been palpable. Despite initial trepidation by production companies and agencies, overall 3D content continues to expand. 24/7 3D channels like ESPN3D, 3net and Sky Channel are paving the way. 2012 will see the London Olympics broadcast in 3D, with the opening and closing ceremonies, men’s 100m dash, gymnastics, swimming, basketball promising 3D action. Hollywood is also offering more Blu-Ray 3D movies than ever. As more and more content enters the market, giving a greater number of consumers a reason to introduce the growing list of 3D devices into their daily routine, 3D will quickly become a primary format for content across all media platforms. For the brands and agencies bold enough to lead the way, the sky is the limit. Is it worth it? Let’s just say we won’t have the Star Trek holodeck without 3D.

Via Brian Solis: http://www.briansolis.com

Valve Interactive
An online marketing and design agency in Portland Oregon