Archive for January 19th, 2012

19 January
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Infographic Of The Day: A Map Of NYC’s Lost Subway Lines

I used to live by the Hoyt-Schermerhorn stop in the New York subway system, which is famous for having a disused platform that movie productions use to stage scenes (the music video for Bad, directed by Martin Scorsese, was shot there). But there are whole other “lost” stations in the MTA system that few people know about–not to mention entire subway lines that were planned, but never built. What would that alternate-universe NYC subway system map look like? This.

 

Click to view interactive version.

The interactive map, created for the Transportation Nation project by Balance Media and John Keefe, deftly overlays these mysterious historical features over the MTA map we all know and love (and sometimes hate). Rolling over the map with your mouse causes the “real” subway system to ghost into the background, letting the “lost” stations and unbuilt lines leap into focus.

 

Rolling over these highlighted items conjures up interesting historical factoids, like the mothballed South 4th Street station in Williamsburg, “a large concrete shell” intended to service an extension of the F train and 8th Avenue lines that never panned out. In 2010, the Underbelly Project commissioned graffiti artists to infiltrate the station and cover it with street art. Other unbuilt lines were meant to bring subway service to outer-borough areas like Sheepshead Bay in Brooklyn, Eastchester in the Bronx, and even Staten Island.

According to a fascinating article by Jim O’Grady, these lines were planned by a pre-Depression city flush with cash and ambition. Then the 1930s hit and those plans were left undone. Now that the city is feeling its mass-transit oats again with the 2nd Avenue subway currently under construction, this map combines the disappointing past and optimistic future of one of the world’s most famous subway systems all at once.

Via Fast Co Design: http://www.fastcodesign.com

19 January
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Wanted: A Desk Lamp Made Of Recycled Egg Cartons

Add this to the list of “cool stuff designers can do with crap you’d normally toss in the recycling bin”: Turn egg cartons into stylish little lamps.

That’s how Brooklyn designer Victor Vetterlein made Trash Me, a desk lamp for the Danish furniture company &Tradition. First, he hand-molded paper pulp from recycled egg cartons. Then he fastened together the pieces with aluminum screws and weighted the base with wood recycled from the furniture industry.

The lamp won’t last forever–it’s only paper, after all–but that’s the point: Thanks to the proliferation of cheap, readily available household goods (at places like Ikea and Target), people blow through furniture as if it were a box of Ho Hos.

From a sustainability perspective, then, one of the few things designers can do is make their products as seductively recyclable as possible. That’s why Vetterlein designed the lamp to be easily taken apart and transformed into something else. Egg-carton flower pots, anyone?

Via Fast Co Design: http://www.fastcodesign.com

19 January
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Generation Flux: Pete Cashmore

On the eve of Thanksgiving, Pete Cashmore is neither basting a turkey nor preparing for football.
“It’s not my holiday,” the Scotsman remarks. Instead he’s in Vancouver, preparing for a
long weekend of R&R. Which the 26-year-old has certainly earned. Mashable, the tech-and-social site
that he launched with a blog as a 19-year-old, now attracts more than 20 million unique users a
month. “We’re a news site for the digital generation,” he says. “It’s our responsibility to show how
social and digital is changing the world.”

“All these industries are being revolutionized,” he says. “It’s come to technology first, but it
will reach every industry. You’re going to have businesses rise and fall faster than ever. I’m part
of a generation that thinks change is good or at least inevitable, so you might as well embrace it.”

Though now labeled on blogs as a tech hunk, Cashmore was sickly as a child, and turned to the
Internet both for engagement and socializing. It became a passion–and a way into the business
world. “When I started in Aberdeen, we didn’t have tech courses, it wasn’t startup land,” says
Cashmore, who finished high school two years late, due to various medical complications, and never
went to college. “I started writing about new companies, websites, and applications so I could learn
how it works and how to build companies. I didn’t know that was going to be the company.”

Meet The Rest Of Generation Flux

Other Flux-ers recommended by Pete Cashmore.

 

Ann Grimes
Director, Graduate Program in Journalism at Stanford
Bio

Josh Koppel
Co-founder and Chief Creative Officer, ScrollMotion
ScrollMotion

Terry McDonnell
Editor, Sports Illustrated Group
@SI_TMcDonell

Sharon Feder
Publisher, Mashable
@sharonfeder

Adam Ostrow
SVP Content and Executive Editor, Mashable
@adamostrow

Robyn Peterson
SVP Product and Tech, Mashable
@robynpeterson

“I’ve been quite comfortable learning as we go,” he says of Mashable’s business model. “When we
started, our core was covering startups and new companies. Then, when we saw that our audience was
active on social media, we built community alongside. Now that it’s clear digital runs through
everything in our culture, we want to be everywhere in our coverage: marketing, the Arab Spring, the
political realm, movies.”

So which of the more traditional industries that haven’t been totally disrupted by technology are
most likely to join his target list? “The bank is going to be next,” predicts Cashmore. “It hasn’t
been revolutionized yet, in part because of legal and security concerns. A kid in a garage can’t set
up a bank, right? But now you see it changing with Square, NFC chips. Wallets are going to phase out
over the next five or six years, it’s all going to change. It’s like the printed newspaper: It may
last in some form, but this is where the growth is going to be.”

That sort of disruption doesn’t concern Cashmore; it excites him. He feels the same way about
Mashable’s business. “I don’t have any personal challenges about throwing away the past,” he says.
“If you’re not changing, you’re giving others a chance to catch up. Even if you know everything
about a certain market now, in a few years you’re going to have to start from scratch like everyone
else.”

“Great brands do a great job of being a chameleon. Virgin America, Starbucks: They define a certain
kind of person and then build a tool-set around that person. Starbucks isn’t about coffee, it’s
about a culture.” This is what he’s trying to emulate in his business. “Everyone at Mashable is web-centric, digital-first–we’re all social in our DNA. Our audience is early adopters, and the staff
is from the same demographic.”

He recognizes that the age of Flux can be difficult for some people. “The typical mindset
understates the risk of not changing and overstates the risk of change,” he observes. “It’s just a
trait of being a human.” But in the big picture, he says, the need for change is overwhelming: “It’s
fundamentally a good thing: Human progress is accelerating. As a species, we have so many problems.
If we change fast enough, we could solve them before things become disastrous.”

Via Fast Company: http://www.fastcompany.com

19 January
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Microsoft Designs Great Things. Here’s Why It Seldom Helps The Brand

I can’t find Joe Belfiore. It’s November, and I’m at a Windows Phone event in New York’s Hammerstein Ballroom, where the lobby walls are caked in banners of pink and blue, colorful hues that Microsoft’s mobile software has become known for. But Belfiore is nowhere to be found. He’s hidden himself behind a set of side doors, where he’s crouched down on a dark staircase, munching on a sandwich.

To hear Belfiore tell it, not even Metro is being rolled out in any uniform way.

Belfiore, 43, oversees software design for Windows Phone, and is tasked with the unenviable job of making customers think different about Microsoft. The company has lagged far behind Google and Apple in the mobile space, where tablets and smartphones running its once-mighty Windows operating system have a minuscule market share. But Microsoft’s latest offering, Windows Phone 7.5 Mango, has been a hit among critics from The New York Times to Gizmodo to TechCrunch, who’ve gushed over its slick, playful user experience. Now, the company hopes to breathe this software’s newfound design aesthetic into many of its products, from Windows 8 to Xbox 360, and to do so, Microsoft is taking a democratized approach to design that focuses on collaboration rather than top-down decrees.

“We’re at a point in our history where the product groups, by and large, operate independently–they make decisions that they think are best for their customers and users,” Belfiore says. “It’s not a case where there’s a top-down mandate: everyone go do this…There are few cases where senior management says, ‘Everyone is going to do this.’ Those instances are the exceptions rather than the rule.”

To hear Belfiore tell it, not even Metro, the tiled UI that’s being pushed across many Microsoft products, is being rolled out in any uniform way. Collaboration between these independent product groups, as he describes, almost happens serendipitously. “To the extent that we’ve found something that people like, it’s easy for us to jointly adopt it,” he explains. “To the extent that the Bing team does something really good on Xbox, I want it on my phone.” Belfiore cites the Windows Phone team’s use of avatars as another example of cross-pollination in design. “We didn’t invent the avatar,” he says. “The Xbox team built the animated 3D avatar. They popularized it. They made it a part of what their service is about, and we came along and said, ‘That’s a good idea. People like it. We like it.’ And then we collaborate.”

I asked Belfiore how such a democratized-design approach could work at a company of roughly 90,000 employees.

“Are you saying what I’m saying feels unlikely?” Belfiore responds, with a smile. “On the one hand, it seems in a way you’re saying it seems unlikely, but it’s very rational.”

So who is driving that collaboration across Microsoft?

“Why do you assume someone has to be driving that?” Belfiore wonders, laughing.

So it’s just happening naturally?

“Yes, yes,” he beams.

At this point, John Hipsher, a PR rep for Windows Phone, piped in. “It’s unbelievably collegial,” Hipsher says, describing the collaborative atmosphere. “For instance, the Xbox team sees a good idea like Metro, and they adapt it to Xbox.”

So there’s not someone at Microsoft saying we should unite all these products around Metro tiles?

“No,” says Belfiore.

What if Xbox said it didn’t want to use Metro tiles?

“Then they would not have tiles,” Belfiore says. “Microsoft doesn’t work that way….We all use each other’s products, and we are all aware of what everybody is doing. When there’s an idea that’s good, you’re motivated to deliver it to your customers to make it part of your product.”

“There isn’t a UI czar at the company saying, ‘Thou shalt do Metro,’” adds Hipsher.

“Are you saying what I’m saying feels unlikely?” Belfiore responds.

It’s a unique if not risky approach to design, especially given the endless array of products on Microsoft’s shelf: Office, Explorer, Bing, Xbox, Hotmail, Sharepoint, Outlook, and soon Skype, as well as the Windows operating system in various shades for PCs, tablets, and smartphones. Even the Windows Phone, Belfiore says, has taken recycled elements of Microsoft’s Windows Media Center, Zune, discontinued Kin, Xbox, and Internet Explorer–a collaboration of design, talent, and ideas, he believes.

But the question remains whether such a loose, bottom-up design approach will work for Microsoft, a company traditionally known for its engineering focus and disregard for aesthetic. (“Now, instead of 80 percent of its efforts being unenlightened, just 20 percent are unenlightened,” Bill Flora, one of the designers of Windows Phone, said recently.) After all, democratized design has its downsides–just look at Google’s many UI hiccups.

And that’s not to mention how Microsoft’s democratized approach is the antithesis of the formula perfected by Apple, which meticulously manages all aspects of its product designs, from the hardware and software down to the typography and pixels. It’s a top-down approach that provides a visual thread to Apple’s UI across iPhones, iPads, and Macs, uniting the devices into one accessible family of products for consumers. Each one sells the other, with the promise of a similar look and user experience.

At Apple, Steve Jobs was the design czar. At Microsoft, who’s in charge?

Via Fast Co Design: http://www.fastcodesign.com

Valve Interactive
An online marketing and design agency in Portland Oregon